3ds Max | All

normalizeUVW

5 votes

normalize UVW allows to normalize the mapping coordinates of an face selection or of the whole object.

UI_Align_Pos_Rot_Scale_Center_To_Center.ms

8 votes

Align Position Rotation and Scale of selection to target from Center to Center

Material Manager

1 vote

"Iterates across all selected objects and lets you:

  • Set the bitmap filtering (summed area - pyramidal - none)
  • Rename all maps in a material based on material name.
  • Works on groups and most basic max materials. Won't work on 3rd party materials
  • "

    DiffuseMapper

    5 votes

    This one sets the Diffuse (and/or Ambient) Color of a Material to the average color value of the texture that is applied to the Diffuse Mapping Channel

    miauu's Quick Spline Measure

    0 votes

    miauu's Quick Spline Measure allows you to quickly measure:

    PolySelections

    12 votes

    Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc...

    Add_Attachment_Controller.ms

    3 votes

    This script allows you to take a selected object and add an attachment controller by dragging to the object you want to attach to

    Character Tools

    4 votes

    This script allows you to change the width - heigth - taper amount - fins on/off - and all the other parameters that go with the fins. It works on all selected bones at once. It also has the Freeze Length and Reset Streach commands in there.

    how to create animated building

    hi friends i m neew to forum i m searchimg for animated building script which convert the building mesh into animation number of boxes flips and create a building or house plzzzzzzzz help

    Hey Guys

    Hey guys,

    new to this spot, got told about it my one of my friends.

    I hope to learn a lot about scripting and such things. :)

    See you around.

    SHADOW

    --------------------------
    ~Rainbows and Lightning~

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