3ds Max | All

SSelectFalloff Manipulator

5 votes

"Adds Manipulator for SoftSelection Falloff in Editable Poly
Updated 6/26/01 to work in orthogonal views"

Inheritance_All_Disable.ms

11 votes

Enables Inheritance of Move - Rotation and Scale for the selected object(s)

WorldViz R4 Lightmap to R5

1 vote

This script is for users of WorldViz software to aid in the conversion of scenes using R4 materials to R5 materials. Specifically, this swaps baked maps from their old slot in Standard materials (self-illumination) to their new slot (ambient).

NURMS subdivide

4 votes

This is just a simple little script that you can assign to hotkeys. The purpose is to quickly NURMS subdivide your editable poly mesh. If you increase the subdivisionfrom 0 to 1 it will automatically turn on the NURMS. If you get back to 0 subdivs - it will shut it off. I got the idea from watching the XSI demo. Enjoy!

GTVFX-MSH_detachElementByMatID

1 vote

Explodes a mesh object creating single objects for each material ID.

PolySmooth

7 votes

Works just like the meshsmooth script - except this on will turn on the meshsmooth option on a EditablePoly - so that you can work and simply toggle the smoothing off'n'on whenever you like. It will set it's default Itterations to view:1 and render:2.

Object Selecter

1 vote

Object Selecter script is a script to select all Object in the scene >, < or = a count of poligons what you surching.
This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.

Script category: “#todorScripts” .

You can see an example here, how to install my script per Drag and Drop:

Varo + SocketMXS

-13 votes

Viewport Layout Shortcuts

5 votes

Icons and MacroScripts to quickly switch the display scheme.

Extended Dummy

8 votes

A non-uniform shape dummy with Width-Length-Height parameters.

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