3ds Max | All

Spline to Stylized Hair

3 votes

in my hairstyle workflow i tried to turn each spline to stylized hairs but there was limitations such as lack of ability to deform a hair mesh along to all individual spline at once so i have made this MAXSCRIPT tool for helping myself turn a batch of splines to stylized hairs in one click. also there is multiple parameters for tweak hair segments ,thickness and rotation. i decided to publish this as a useful and time saving product 

RandomScale

5 votes

Lets you scale a bunch of objects by random amounts.

Add_Orientation_Constraint_No_Offset.ms

2 votes

This script adds an orientation constraint to your currently selected object.

Mosaic Render Effect

6 votes

Creates a Mosaic effect in a rendered image.

Xrefs Selection Sets

3 votes

I made this script to save time when I send cameras in my renderfarm.

1.You can choose your XRefs in this window.

2.Create a list of XRefs selection sets for every camera in your scene.

Envelope_OuterRadius_Increase_Point_1.ms

6 votes

This Script will Increase the outer radius of the currently selected envelope in skin

collectByWireColor

This scripts goes trough the selection and collects all the object wich have the same wirecolor to one Object. For now it works only with polyObjects.
this is usefull when working with Rayfire and TP. You can first cut Your frags as you like by hand. Then apply a random wirecolor to the frags. Then Frag your big Frags with some precedrual rule and collect all the frags into big objects with separate elements.
Now you have two level Fragmentation possibility with TP. Group activation and fraging to elements.

QuatToEuler

1 vote

This compound evaluates the MAXScript 'QuatToEuler' function.
Example:

CopyKeyTypes

8 votes

Define your Tangent Types or select a single track with Bezier controller and pick a key to get Tangent Types. Then select another single track and apply the Tangent types to all or some of its keys.

MaterialStuffer

0 votes

Moves groups of materials to and from the current material library - the scene selection - the scene materials and medit. For example - with one click you can put up to 24 scene materials and place them in medit.

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