3ds Max | All

SMIV (Show Maps In Viewports)

2 votes

Allows to activate/deactivate the Show Map in Viewport for first level 2D Textures in any channel of a Standard material - in Standard Sub-Materials - and some of the channels of a Raytraced material. Works with selection sets or the whole scene.

materialRemover

5 votes

Removes the materials from the selected objects.

DummyCR

2 votes

Create different types of helpers, very helpful for rigging. You may create helpers on multiple objects. If you are not select any objects the script will create helper on [0,0,0]

Version: 3.3

MCG Layered

0 votes

Loop Animation

1 vote

This Script is intended to loop keyframes, it locates the first and the last animation key of all selected objects, then all keys are copied and moved to the last key location, obviously your first key and last key needs to match for the animation to loop properly,
it works on position rotation and scaling.
the iteration parameter is the number of times you apply the script, it is an exponential factor, let say you have 50 keys, the first iteration would give you 100 frames, the second iteration 200 frames, the third 400 frames, etc...

Line Creation from Excel Spread Sheet

I have a project that I am requested to create a line based on XYZ Coordinates. I know you can create the line with the Keyboard Entry but just to give you an idea of the numbering, it starts off with X=9917429.57, Y=2570689.08, Z=-91, and it has 52 lines like this. Can something like this be done with a script, and do you know if a script has been created that can do this?

Vertex pos to CSV

0 votes

-- built by bernardo amorim
-- help at bernardo dot amorim at gmail dot com
-- hugs bern
-- 2009

MacroScript vertexToCSV category:"bernielomax CSV"
(

out_filename= getSaveFileName caption:"SAVE WHERE" initialDir:"$export" filename:"VertexPos.csv"

out_file = createFile out_filename

for obj in geometry do (
tmesh = snapshotAsMesh obj
format "Obj Name:%\n" obj.name to:out_file

format "X Pos, Y Pos, Z Pos\n" to:out_file

for v = 1 to getNumVerts tmesh do

(
vert = getVert tmesh v
format "%, %, %\n" vert.x vert.y vert.z to:out_file
)
delete tmesh
)

Reload_All_ClothFX_Obj_Caches.ms

5 votes

Use this script to reload ClothFX caches to all clothFX cloth Objects.

StitchBatch

3 votes

Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

viewport switcher

12 votes

switch to other viewport layout without having to acces the viewport layout settings

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