3ds Max | All

Vertices By Edge Number

7 votes

Fairly basic at this stage - it will filter the selected vertices to find those which have the specified number of edges ending at them. Written for a specific job - to work on a troublesome model.

zoom on point

1 vote

Hello, just a tool to zoom on clicked point, then you can rotate around.
Just run and click, done.

Bind_Surface_to_Multiple_Deformers.ms

1 vote

Bind_Surface_to_Multiple_Deformers

Flashy Nodes

5 votes

A very simple Maxscript tool that will flash chosen objects - in your scene - between two alternating colours. This is handy if you don't want to hide any part of your scene yet want to keep track of certain objects. To use - select the nodes you wish to flash and click the 'Flash Selected Nodes' button. Those objects will now flash in your scene regards of whether they are selected or not.

mzp creator

1 vote

script to convert script file to simple mzp package.
support:
custom script info
icon with alpha
auto add to toolbar

Check_Objects_For_0_Rotation.ms

6 votes

Run this script to check if objects have 0 -0 -0 rotation

UnrealGrid

6 votes

Opens a floater that adjusts the spacing of a Grid Helper based on a dropdown - just like in the Unreal ED.

MCG SortObjectDims

1 vote

Sorts Object Dimensions and place them left to right in order: Width, Length, Height, BBox Vol, Surf. Area, Spline Length

(of course, BBox Vol is not entirely accurate as a pyramid has pointy top so actual vol is quite small but BBox vol is large)

For Surface Area, all splines have 0, while for Spline Length, all non-spline have 0.

AnimationTrans

3 votes

Hi, this is Delphinium from Team Froggy&Catty.

I made this to help StarCraft2 modders in making animations with 3dsmax,but it should be helpful to all animators.

This script can help you to transplant animations from an animated character to a new one.

You can use the mocap data, biped animations and so on as the animation sources of your own character, while keeping your custom rigging rulers.

RisingSun

9 votes

Creates a simple geometry object consisting of multiple prisms.

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