3ds Max | All

Stellar 101

-1 vote

parametric model of a solar system

CodeToString

0 votes

A simple utility to convert the buffered code in the clipboard to a string that you can paste and execute in your scripts.

Useful for generating rollouts and custom attributes.

TrumanTiles

9 votes

Take a source image and the content of a Maps folder and create a new image based on the source and made up of tiles showing the single images from the folder

KeyMonkey

0 votes

Do things to keys en-masse (move - reduce - delete - change tangents - etc).

Constraints Holder

1 vote

An attribute holder for controlling multiple constraints with one slider and PRS multiplier.

Model_Hair_Cycle_Splines_for_PivotToHairCoordSys.ms

2 votes

Use this script to cycle between model hairs to hit the pivot to hair coordsys button.

GTVFX-ANM_createAnimStillsCam

2 votes

 

Creates a single camera that is baked frame by frame to each camera that is selected in the list.

Useful for creating production stills and sending a single camera off to be rendered.

 

Updates:

2014-02-07: Support for baking to VRay Physical Cameras.

 

 

Some issues I saw while putting this together:

VZ Renamer

0 votes

showMap

2 votes

This will allow you to turn on or off visibility of all diffuse maps for materials in the viewport. This only works for diffuse maps on standard - or 1st level deep of multi-subobject materials.

Color Shifter

4 votes

The Color Shifter allows you to shift the selected lights color to red - green or blue by a specified percentage. For example - if you decide your scene would look a lot better if some of the lights had a bit of a red tint - you could slightly shift those lights to have a red color.

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