3ds Max | All

Part Seperator, via Group or SelectionSet (Great for Animation!)

0 votes

Bonedaddy

4 votes

Life saver! Will save out the weights of a skin modified object. If you change the mesh of a skinned object any manually setup vert weights get lost. Put them back with this. Can put back weights by index or by position. (Caution: putting weights back by position can take a long time if your object has a lot of faces)

Camera exporter

3 votes

An easy ASCII camera pos and lens exporter.

ChromaDepth

5 votes

Converts the rendered image into a ChromaDepth-glasses compatible image based on the scene's Z-depth. Glasses Not Included! ;o)

Boner LOD

1 vote

Select the bone and then the skin mesh - then run the script. The script will then take a snap shot of the mesh in its current pose - then find all children of the selected bone - then find the vertices assigned to those bones - and reassign them to the parent bone.

This lets you bake-out a pose for selected parts of your model.

ParticleExport

4 votes

Generates a text file containing all the necessary particle data. It attempts to standardize the particle systems and output the data in a unified manner.

KillMissingModifiers

5 votes

Removes all missing modifiers from selected objects.

Inheritance_Position_All_Off.ms

9 votes

Disable all Position Inheritance for the selected objects

maxOrrery

6 votes

This script creates a miniature - scaled - textured version of our solar system - with all the planets. The planets orbit the Sun at the correct rate. Several controls.

Fan Connect

4 votes

Fan connect is a script for 3DS Max which connects one vert to all others on a selected face. Simply select one or more faces, and a vert on each of the selected faces, then run the script.

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