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Life saver! Will save out the weights of a skin modified object. If you change the mesh of a skinned object any manually setup vert weights get lost. Put them back with this. Can put back weights by index or by position. (Caution: putting weights back by position can take a long time if your object has a lot of faces)
Submitted by Brett Hartshorn on Fri, 2006-10-20 20:45
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Select the bone and then the skin mesh - then run the script. The script will then take a snap shot of the mesh in its current pose - then find all children of the selected bone - then find the vertices assigned to those bones - and reassign them to the parent bone.
This lets you bake-out a pose for selected parts of your model.
Generates a text file containing all the necessary particle data. It attempts to standardize the particle systems and output the data in a unified manner.
This script creates a miniature - scaled - textured version of our solar system - with all the planets. The planets orbit the Sun at the correct rate. Several controls.
Fan connect is a script for 3DS Max which connects one vert to all others on a selected face. Simply select one or more faces, and a vert on each of the selected faces, then run the script.