3ds Max | All

AttachToSurface

1 vote

The macroscript will attach the objects from the list to the nearest point on the surface of the picked object.

Patanouk 2

1 vote

 

 

Hello everybody,

I don't know if it is exactly the correct way of doing this, but I felt it was the best.

I am in the process of completely rewriting my assets management plugin/script, Patanouk, and I would like to ask you, users, the kind of features you would love to see in this assets manager.

Light excluder

9 votes

Simple light excluder. Just select the lights and the object you wish to include/exclude and press the right button. Easy peasy (like cheesy peas)

Model: Same Named Copies

0 votes

Title: "Model: Same Named Copies"

Description:
-- This script creates multiple copies with same object name
-- This script works on all geometry types but it may also work on other types like lights, helpers, etc.

How to use this script:
-- First select a single object
-- Set the relative position with respect to this object in "Enter relative positions" options
-- In "No. of copies" option set the number of copies required
-- Then, press "Create copies" button

Here's the screenshot of the script -

speedometer

3 votes

This script is usefull for animate object with path consraint.
I wrote to animate cars in a bigger simulation (150-200 cars).

3DS Max - FBX Export Warning: Non-orthogonal matrix support - Fix

0 votes

When exporting from 3DS Max to FBX sometimes we get this Warning: Non-Orthogonal matrix support. In this video, we will learn how to fix this problem, we also learn what that warning means and how it happens by reproducing it using various scenarios.

Save 3DS Sequence

4 votes

Exports a set of sequentially numbered 3DS files - from animated objects in MAX.

Spline IK Assigment

6 votes

This is a replacement to the shipping version of SplineIK assignment which adds automatic spline creation and vertex reduction.

MCG Crescent

0 votes

You'll figure it out...on a full blood moon might...

Three-Point Orientation

8 votes

Aligns an object to the plane specified by three dummy objects.

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