3ds Max | All

Mirror Geometry Tool

3 votes

A simple mirror tool which allows users to create mirrored morph targets provided the mesh is perfectly symmetrical.

Putting it up as request from a vimeo user. Some early work so it can cause crashes and might have some bugs with it. Play with the script how ever you like.

Eyeon Fusion Job to Backburner

1 vote

This is a very simple script. (not really a maxscript, but useful for 3dsmax users)
It will allow you to use your backburner Manager to handle your Eyeon Fusion renders, using cmdjob.exe.

INSTALLATION
You have to copy the script on you fusion scripts comp folder (C:\Program Files\eyeon\Fusion 6.2\Scripts\Comp\).
Then you can access it at the Script top menu directly on fusion; you dont have to re-open Fusion for it to show.

Attach_EyeLash_To_Head.ms

6 votes

This Script will allow you to attach an eyelash to a head using a driver face and skin wrap.

Symmetrical cabinet_v1

4 votes

A tool for quick creation of simple furniture series

How to create new toolbar with scripts

0 votes

You can study here how to use your scripts from a customized toolbar for a faster workflow. I use 3ds max 2016 for this tutorial.

Quad Mirror

1 vote

This is a mirroring tool across X and Y axis for 3ds Max 2016 using MCG. It works fine with tris and quads but creates an edge visibility problem to faces larger than quads. I also attach the flipNormals compound that I use for further research. I 'll keep updating but if someone finds a solution before I do please note.

--0.2 update: weld vertices across mirroring
--0.3 update: code optimisation and solve welding problem

Vertex Colours to Flex

3 votes

Converts the black/white value of an object's verts into weights in a Flex modifier. Thus you can paint you Flex weights using Vertex Paint instead of Flex's default paint interface.

ScripToons

1 vote

MAX 2.x version available A huge enhancement over the MAX R2.x version - the new incarnation of ScripToons takes advantage of the access to optional pixel data channels. Contour Inking is rock-solid now - and a new (default) Material Color Shading mode lets

FlexUI

3 votes

Framework for flexible placement of rollout controls.

  • Controls that normally cannot be resized can be resized.

  • Supports 23 types of rollout controls. (comboBox, subRollout and timer are not supported)

Add_MeshSmooth_Modifier_3.ms

5 votes

This script adds a MeshSmooth modifier with an iteration of 3

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