3ds Max | All

Wire_X_Rotations.ms

7 votes

This script will wire the X rotations from target objecct tothe curently selected object.

Preview to RAM player tools

2 votes

This one is two scripts - one to create and one to play. All the player will do is bring up the create preview dialog and after creating the preview - will ask whether you wish to view the preview in the RAM player. As for the player - well - I know other people have created the same script - but... well... I thought I'd make my own version (and I suddenly can't think why).

Random Replacer

6 votes

The same as my random replacer script - but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.

change_rnd_output

4 votes

ToonAssistantConverter

3 votes

Coverts normal multi-subobject materials to toon assistant materials - and vice versa.

camSwitcher

3 votes

when i animate - i like to setup a bunch of static cameras around the character so i can view the animation from several preset angles. i wrote this script to remap the c hotkey to - so now the key acts as a toggle instead of forcing you to go to persp mode and select another camera from a list. works with a mix of target and free cameras.

skinLift

2 votes

"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."

Delete Selected Keys

1 vote

This script is just if you want to have a delete selected keys button in the trackview. It's basically the script equivalent of hitting the delete key but it stops you accidentally deleting your selected object by mistake if you unwittingly change window focus.

Mesh2Surf & Poly2Surf

3 votes

Convert a whole object or a Polygon selection to ST Cage/Surface. Fixed a typo in the Mesh2Surf code. Sorry for the trouble!

MCG BPM Visualiser

0 votes

This is to help animators visualising BPM (beats per minute).

Modifier can be applied to any mesh object (or splines too). Will work independent of frame rate, ie. NTSC, PAL whatever...

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