ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
This one is two scripts - one to create and one to play. All the player will do is bring up the create preview dialog and after creating the preview - will ask whether you wish to view the preview in the RAM player. As for the player - well - I know other people have created the same script - but... well... I thought I'd make my own version (and I suddenly can't think why).
Submitted by Michiel Quist on Fri, 2006-10-20 20:45
6
votes
The same as my random replacer script - but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.
when i animate - i like to setup a bunch of static cameras around the character so i can view the animation from several preset angles. i wrote this script to remap the c hotkey to - so now the key acts as a toggle instead of forcing you to go to persp mode and select another camera from a list. works with a mix of target and free cameras.
"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."
This script is just if you want to have a delete selected keys button in the trackview. It's basically the script equivalent of hitting the delete key but it stops you accidentally deleting your selected object by mistake if you unwittingly change window focus.