3ds Max | All

MonkeyTools

4 votes

Tools for logo animation. Automatically creates hinge dummies where required. Also options to set visibility tracks.

Mirza Material Converter

2 votes

One button, one click, converts all your imported AutodeskMaterials to Vraymaterials.
Imported Revit scenes are immediately renderable in Vray or Corona after that.

Selection Toolbox

1 vote


Quick Select

Objects In View
– Selects all objects visible in the current viewport

Objects Not In View
– Selects all objects not visible in the current viewport

UI_Hide__Bip_and_XBip_Objects.ms

6 votes

"Use this script to hide all objects with "Bip" in the name."

objectPicker

4 votes
try(DestroyDialog OP_EDITOR) catch()
rollout OP_EDITOR "ObjectPicker" width:240 height:550
(
	global fileX = #()
	global bgPath
	global OP
	global OPTimer
	global OPselection = #()
	global OPselectionIND = #()
	global OPstartPos = [0.0,0.0]
	global anyButton = undefined
	global OPmouseCurs = dotnetclass "System.Windows.Forms.Cursor"
	global OPkoef = 1.0
	--------------------------------------------forMove
	global OP_p
	global OP_move = false
	global OPCtrlSave = #()
	global OPposSave = #()
	--------------------------------------------forUndo
	global OP_UNDO = #()

Random Select

2 votes

Will randomly select objects in your scene.

Custom Shortucts List

7 votes

Simple dialog that shows all user-set hotkeys in one list. Hovering over each button shows the category and group of the action. Clicking the button executes the action - unless the button shows as disabled, which means that the action is not available (the macro might have got lost or it may belong to a plugin which is currently not installed).

Hotkey list

Layer Interface

2 votes

"A new interface for the max 5 layering system with some new features too. Click to view a screenshot of the new layer interface

CenterData

11 votes

Centers a selected object to the coordinates [0,0,0]. Comes in handy when you want to mirror half a character. Or just start want to start modelling.

DrawPath

2 votes

Makes it possible to create a spline - which repeats the trajectory of the motion of an object or one of its vertices

Syndicate content