3ds Max | All

DrawPath

2 votes

Makes it possible to create a spline - which repeats the trajectory of the motion of an object or one of its vertices

Mad System

0 votes

The Rig Vadar

0 votes

Facial Animation script using Osipas joystick control method. Also provides a simple bone based rig.

Wire_Chain_Scales_To_Ctrl_Object.ms

7 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Mirror Mirror

7 votes

Simple utility that lets you mirror half of an object for modeling.

Missing Link

6 votes

A script that will 'link' your object to another objects vertex. You can choose either to add keyframeanimation or a scriptcontroller to your linkobject.

ImportObj

1 vote

This script, will import one or multiple *.obj files, if the meshes have some vertex colors they will be imported aswell . there is options to "normalize" scale of imported objects, if checked, each imported object will fit into a 100 unit box (as i work mostly in cm, it makes a 1m box) i'll try to implement this function better for other units. There is also an option to evently space imported objects.

Metal Peg Imprint Thing

9 votes

Allows user to simulate one of those metal-peg imprint things. The ones that you can press your hand or face against and see a relief version on the other side. This script allows the user to use an animated map to simulate this with growing cylinders.

Collect Wirecolors into Diffuse Materials

1 vote

This is the script I've built to fix FBX imports from Navisworks & the mass duplicated materials. Optionally it will also split them out to layers based on object wirecolor.

Majority of the code for the main function comes from http://www.scriptspot.com/blog/capitanred/collectbywirecolor

I'm using it in my workflow to effectively 'collapse' duplicate materials when bringing in an FBX. It's the last step shown in my video here: https://www.youtube.com/watch?v=VxmDA0NdWT8

BlowTubes

4 votes

Shader/3D Paint MAXScript that lets you paint on a 3D Mesh by using the Vertex Colors texture as a Diffuse map to change the colors of a mesh.

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