3ds Max | All

MergeManager

8 votes

Helps managing X-Ref projects when network rendering - for example. Saves paths and filenames to merge plus other options. Written for inhouse production but it should be pretty easy to tweak if needed

MotionBlurSelect

3 votes

Allows you to select objects based on the type of motionblur you have applied to them. The object must be visible for it to work

TimeSubRanges

5 votes

"Maya' style range bar - with save slots. Ranges are saved with your scene. Rangebar can be interactively dragged. Interface Snapshot.
Bug fixes in 1.4 - fixed set start/end to currentime was overwriting your global range when range inactive - also updates named slot correctly when used."

AnimLayerCleaner

1 vote

Bugged Animation Layer Cleaner for 3ds Max

CONSOLUS-MAXIMUS

4 votes

"Consolus-Maximus (C-M) is a CAD-Style command line interface for quick access to some operations including:

  • Creating Objects
  • Editing Properties
  • Selecting Objects
  • Filtering Selection by Classes
  • Renaming Objects
  • Deleting Objects -
  • Adding Modifiers
  • Moving Objects -
  • Creating Splines using Absolute and Relative input
  • MailMe

    5 votes

    Allows you to send email directly from Max with your current viewport or your last render attached.

    Gridify BETA

    4 votes

    A MAX 3.x recompile of the Gridify script. Allows subdivision of whole meshes or face selections using multiple Slice planes. Works great in combination with the LocalBevel script.

    Push By Angle

    1 vote

    PushByAngle modifier – 3dsmax’s scripted modifier allows to “push” object vertices outward or inward along the average vertex normals on the value which is calculated from the angle of two chosen objects. PushByAngle extended version of 3dsmax’s Push modifier. Modifier support any kind of geometry objects.

     

    Safe Frame Render Effect

    8 votes

    Render Effect: Adds Safe Frame and/or Grid to your render.

    RandomUVWmap

    1 vote

    this is a simple script write for my last work.it can help you easily to give the selected objects a random UVmaping(only box type).reset and delete.i hope that it will be useful for you.

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