3ds Max | All

Unify Normals

0 votes

A Small Script to Fix Flipping Faces of Selected Objects .
- (Unify Normals - EditablePoly) works with editablepoly only .

ScrubbyDoo

4 votes

ScrubbyDoo is a nearly complete rewrite of the old Scrubing MatchMover script for Max R3 from 1999.

Its main purpose is the caching and realtime scrubbing of background animations in 3ds max. In addition - this new version got a really stupid name ;o)
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ApplycamSETTINGS2

0 votes

Update of previous post. Hope you like it.
changes : 1,1/2,1/4 render option.

CopySequence

3 votes

Copies frames from 1 Biped (Character Studio) to another.

MCG Pork Bun

0 votes

ok, so this is what Dave Wortley really wanted out of the MCG Disc..a hemisphere for lighting purposes

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Geometry>Vu

https://youtu.be/nNwFOAYTLPw

Resize UVW

5 votes

"Changes the tile size on the UVW Modifier for multiple objects.
Simply select any number of objects with a UVW modifier. Run the script. Input the new values for UVW tiling - press the button. The UVW tile values will change on all select objects/UVW modifiers. Read the header file for installation instructions and known issues. "

Spline Arrow

2 votes

Easily and quickly create a variety of arrow splines in 3ds Max with this spline plugin. Users can further customize the shape with the parameters exposed in the rollout. Check out the video below to see it in action.

OrientToFace

7 votes

Shoots a ray through the scene to determine the closest face on any object then sets the viewport transform matrix so the this face is oriented perpendicular to the view.

Week Schedule

9 votes

"Network render scheduling via the new script access that 3ds max 4 provides. This is a work in progress...
June 23: fixed problem where week started on monday instead of starting on sunday. "

Snap Anim Pivot

0 votes

very useful to have an animation relative to a selected point (pivot) without using constraints.

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