3ds Max | All

NURBS stitch

6 votes

NURBS surface stitch and tangent align. Joins two surfaces without loosing edges. Joins two nearest edges. Also ascociated functions for surface edge indexing and edge center.

BatchKeyReduce

3 votes

Reduce keys on multiple objects and tracks at once.

Inheritance_Position_Z_On.ms

8 votes

Enable Z Position Inheritance for the selected objects

Tweener

0 votes

 3dsMax Script for Creating Tween Curves from Shapes or Surface and Creating Sections from Geometry.

Thanks to JokerMartini.

Inheritance_Scale_Y_On.ms

6 votes

Enable Y Scale Inheritance for the selected objects

Open Most Recent File

5 votes

Upon launching 3dsMax this script will ask the user if they wish to re-open the most recently saved Max file.

subdivisionManager

1 vote

Lets you modify various subdivision controls on all selected objects (both polyobjects and meshsmooth modifiers)

Transform pivot point with a matrix3 tm

0 votes

I wrote this function a while ago for an exporter tool, where I needed to align the pivot of collisions objects with the transform of the master object. I couldn't find another way to "affect pivot only" (as in the UI) using maxscript, It will set the .transform (a.k.a. the pivot point) of a node to the provided matrix3. It gives more possibilities than the standard "affect pivot only:" from the user interface, as you have full control of the transformation matrix. Here's the function:

<code>

fn setTM obj tm =

(

snapPointOrient

6 votes

"This script is similar to what Max's 'Align Tool' does - except you can bind this to a nice hotkey or toolbar button. This will take all selected objects and snap them all to the position and orientation of the last selected object.

DCP WhackAMole

2 votes

Time for some stress relief..

Extract WhackAMole DCP to: C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPreset

Then extract the game to relieve some stress...Not a single keyframe was used !!!!!! Purely DCM

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