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NURBS surface stitch and tangent align. Joins two surfaces without loosing edges. Joins two nearest edges. Also ascociated functions for surface edge indexing and edge center.
I wrote this function a while ago for an exporter tool, where I needed to align the pivot of collisions objects with the transform of the master object. I couldn't find another way to "affect pivot only" (as in the UI) using maxscript, It will set the .transform (a.k.a. the pivot point) of a node to the provided matrix3. It gives more possibilities than the standard "affect pivot only:" from the user interface, as you have full control of the transformation matrix. Here's the function:
Submitted by Michael Comet on Fri, 2006-10-20 20:45
6
votes
"This script is similar to what Max's 'Align Tool' does - except you can bind this to a nice hotkey or toolbar button. This will take all selected objects and snap them all to the position and orientation of the last selected object.