3ds Max | All

setPosKey & setRotKey

2 votes

works just like the create key dialog - just on position or rotation. i wrote these scripts to add to the quad menu - so i don't have to right-click the timeslider and uncheck things in the create key dialog. cuts down on mouse travel - yay wrists!

Copy Transformation

7 votes

"Copies transformation of a hierarchy system of objects to another INDENTICAL one."

mR_pRime

4 votes

mR_pRime is a script for Autodesk 3dsmax 7 and 7.5 containing preset render settings for the included mental ray renderer. Each preset have been carefully optimized for both speed and quality - resulting in easy and quick view of your renders.

GTVFX-SCA_addMaterialModifierToBaseObj

1 vote

 

Assigns a Material Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the MatID for an entire mesh while preserving the modifier stack.

 

 

 

RandomPhase

9 votes

Takes a material and finds all maps within that material that have a phase variable and assign a random number to it.

EZList MAX

3 votes

EZLIST is a family of programs for IFL file creation and editing.
EZLIST Max is a MaxScript version for use within 3D Studio MAX Release 2.

It is a tool that lets you easily create IFL (Image File List) files for use in 3D Studio - 3D Studio MAX - and some command-line controlled DOS programs like the CMPEG encoder.

Simi

3 votes

Select similar vertex - edges - borders or faces than selected on your editable poly object!
See it in action to see how this could help your workflow!

Expand selection to ...

5 votes

There are three macro scripts here.

  • To UVShell - convert your selection to UV Islands;
  • To Planar - expand your selection to planar (faces with difference in normal of 5 degrees angle);
  • To SMGroup - select nearest faces which have at least one similar smoothing group.

Installation:

AnimHelp

9 votes

Keep track of your animation segments. The animation data is stored with your scene.

VirtualMat

4 votes

"Allows you to evaluate the materials used by the global illumination render engine VirtualLight by Stephane Marty."

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