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Sets the order of rotation for Eulers - so you can turn 'local euler' behavior back on. Since the main rotation for a bone is Z (if part of a limb) - this makes sense to modify.
This scripted plugin is written on maxscript and adds new primitive type "RIBar" for easy modelling square lowpoly bars and unwrap them on atlas in 3ds max.
Please check out YouTube video below for more information.