3ds Max | All

Layer[x] Interface

0 votes

This script creates an easy to use visual interface that allows the user to assign objects to selection set driven layers. The interface allows the user to quickly hide - freeze - or select all objects contained in the layer - as well as rename or delete a given layer. The functionality of the script is designed to mirror that of the layer system used in Maya.

CentrePivots

7 votes

Simple macroscript that centres the pivots of any selected objects. Intended as a toolbar button

TapeFixII

3 votes

Enhances the Tape Helper. Displays the Length of the currently selected Tape or Tape.Target in large friendly letters in a floater. Lets you move the Tape or Target while keeping fixed length of the Object. All US and Metric Unit Formats supported!

Arc Connection

1 vote

when you want make arcs over a surface, you might need it.

selectAddTarget

8 votes

This script takes all current selected objects - and if they have 'targets' - selects the targets as well - keeping the inital objects still selected.
For example - you can select a target camera and target spot - but not their targets - run this script - and the targets are ADDED to the selection.

CheckUNC

2 votes

"Examines a scene's materials for filenames that are not UNC compliant. This helps avoid network rendering server failures due to 'File not found' errors."

RenderHistory

8 votes

Lets you keep track on changes to your test renderings. Creates temp. images of each test frame and lets you scroll through them.

MR_Area_Spot_utility

3 votes

It is a small script wich let you change width - height and samples of all the Mr_Area_Spots in the scene or Turn their area shadow On or Off . very hany when you want to render your secene (wich has several Area_light) with different arealight parameters. So you change it for all in one pass .

MaterialToWirecolor

3 votes

Takes all selected objects and makes their wireframe color the same as the diffuse color of any materials the objects may have applied.

FPSmove

5 votes

The FPS like game the camera moves. Bottom and collision checking possibility

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