3ds Max | All

Cycle Coordinate System

3 votes

This tool progressively cycles through the coordinate system of the current transform tool.

Lightwave Camera Reader

4 votes

This script reads camera data from LightWave 5.x into Max

WkSequenceManager

5 votes

"The purpose of this script is to facilitate the use of several cameras in a scene. For every part of the animation to be rendered - we associate a sequence - which is defined by a name - a time range - a camera - an index and a path to save the corresponding rendered frames.

Undo Selection:Macro Script

3 votes

An scipted macro to Undo selection.
What is it good for ?
during Animating proccess (or navigating objects), user need to swich between controllers or objects for many times. every time they need to navigate viewport and select new controllers. in the case of normal undo of max, your actions will be undo too. this Script is for Undo only the selection sets and keep actions.
note: this Script only works in object-mode selections and not any sub-level selections like vertex and edjes.

After placing files , Run Max, go to Customize > Customize user interface > toolbars tab

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

RotoBuilder

4 votes

Reads bitmap pixel data and converts them into splines.

DeMultiplyAlpha

6 votes

Demultiply the color of an image by its alpha.

GTVFX-SCA_addSmoothModifierToBaseObj

1 vote

 

Assigns a Smooth Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the Smoothing for an entire mesh while preserving the modifier stack.

 

 

 

Set Paths

4 votes

Writes to the 3dsmax.ini file to set your open - save - stuff like that.

DCP Show Small Faces

0 votes

a little DCP to show small faces (...or big)

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