3ds Max | All

ASvoe_ViewHotBox_MENU

0 votes

Creates a quick menu for changing views and other useful features of the viewport. Assign the key to z.
double-clicking on z will display the standard 3ds MAX function.
See the attached file for more information.

Finalizer

2 votes

Automates the process of making low - medium and high res versions of models. Works well with Model Turns script because you can match the optimization level to the low - medium - and high res cameras it provides.

Multimaterial from Files

0 votes

The script lets you pick multiple image files from your drive and creates one material per file, with the image assigned as diffuse texture, and builds a multimaterial with all of them. Then assigns the multimaterial to the selected objects.

StandardMat

5 votes

Assigns material slot 1 to you selection and sets your wireframecolor to black.

Skin_Or_Poly_Ring_Selection.ms

7 votes

maxscripts.time-in-motion.com

3DS Max Slider Manipulator Control Multiple Parameters In Multiple Objects. Plus The Fake Watermark!

0 votes

In this video, we learn how to use the Slider helper to control multiple parameters in multiple objects at once. Plus, in the final part of this tutorial, at minute 25:03, we will see how some users used this tool to create a fake watermark.

Save Perspective

4 votes

Save the current Perspective Viewport's position and rotation to a list of presets. Presets are saved with the MAX file and are ready to use next time you load the scene. Support for SPV file import and export between scenes - merge viewport presets. Auto

Cleaning Menu Duplicates

0 votes

Cleaning Menu Duplicates
(清除重複的 menu 項目 ,累積太多 會嚴重影響效能)
check your menu file : shelllaunch (menuMan.getMenuFile()) ""
(可以用上面指令開啟你的menu檔,檢查檔案大小, my MaxStartUI.mnux : 392K)

1. place in .........\scripts\startup\
(把 Cleaning Menu Duplicates.ms 放到startup 內)

2. start 3dsmax
(開啟 3dsmax)

3. close 3dsmax
(關掉 3dsmax ,此時就會自動清理)

4. start 3dsmax
(再開啟 3dsmax )

5. save CUI
(存 CUI 檔)
OK

MaterialRipper

2 votes

Takes any max file in a specified directory (or recursively through a directory tree) and adds all scene materials to a matlib you specify. If the matlib does not exist - it will create it - otherwise - it'll add to the one that's already there.

UI_Align_Rotation_Z.ms

3 votes

Align Position Rotation and Scale of selection to target from Center to Center

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