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Logo Tools - Convert Bitmaps to Maxscript

38 votes

Logo Tools 1.00 Screen Capture

Array 3D

38 votes

PhotobucketUpdated to version 0.83 and converted to a Helper instead of modifier. This is a new Helper for 3DS Max, that does the same as the Array tool does, but with some more features and more importantly, the settings can be adjusted on the fly, so you can always change the spacing, rotation, scaling between the array objects, or use splines for either 1D, 2D, 3D position. Also feature an randomize addition that can randomize spacing, rotation, scaling.

lengthCalculator

38 votes

With length calculator you can easily calculate the length of the selected edges. Very usefull for arch modeling. In the next release it will also support shapes.

***I have uploaded a 2009 compatible version.

Procedural Array

38 votes

Instructions:

This script allows you to create procedural arrays which stay editable
even after you close and reopen the file. The array objects are linked to
a parent helper which you can transform to your liking while still keeping
array qualities. This is great for creating tiles or roofs where you place the array first and still want to tweak the distance between its elements.

CamMapMod - Camera Map replacer and updater

38 votes

This is my first script ever, so improvements are to be made.

Doing Camera Mapping ?

Ever wished to replace and update all the Camera Map modifiers you want in one single click ?

Bored of selecting your meshes one by one and then choose your camera again and again ?

The wait is over. Because this tool may save you some great time, which you can then spend to refine you Matte Painting skills !

Fixes UVW mapping imported in 3ds max from maya

38 votes

hi all

this was done for a very certain task...
i'm working with team mates who work in maya platform while most of the work is done by 3ds max and it plugins..and i work on both but better at 3ds max..

If you ever tried to export an FBX file from maya to max you will suffer from two or three basic things,
1: all materials are phong with high specular
2: some maps were defined in maya in som way that max understands them as maps with map channel != 1,then the need a uvw mapping
3: some faces problems
-----
fixing these in a very big scene could be very painful

Nuts and Bolts

38 votes

Nuts & Bolts

Finally patched the bugs that caused deformed models on 3ds max versions above 2015. It now supports versions up to 2019. A new and improved version of Nuts & Bolts is now available for free download. Enjoy !

 

Batch Merge

38 votes

Quick script to merge multiple files in a scene quickly.

Changelog from 1.3: Added support for many file formats for merging including

fbx, prj, dwg, dxf, ige, igs, iges, max, 3ds, shp, skp, stl, obj

 

Scene Material/Map Floater

38 votes

A Material/Map browser similar to the one found in max
- Able to FILTER Materials/Maps by class types

HCG Asset Browser

38 votes

NEW Video!!!

HCG Asset Browser Interface

Features:

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