3ds Max | Scripts

Save Archive

1 vote

Saves a dated and versioned file in a parallel 'archive' folder alongside the original max file in this format:

originalMaxFileName_YYYY-MM-DD_VV.max

Compact snaps and constraints window

2 votes

List view selected objects

2 votes

Multipurpose selection bar

2 votes

Slice plane keys mover

2 votes

3DS Max Notepad

2 votes

Asset Cleaner

2 votes

V1.0

  • See additional info below

V1.1

  • Some minor bug fixes
  • Added option to save instead of autosave
  • Will automatically rid and reload the file of unwanted 'Motion Clips, Layer Controls + Retimer Managers' [ONLY checks drawings of 5mb and more, can easily be changed in the script to your liking 'search the keyword 5 and you'll see it :) ]
  • Added statistics to the perspective view

V1.1

Fast Vray render tool

1 vote

Make a fast render of the model with just one click!

Features
- 4 vray materials are created for make some different test.
- Support for fast preview rendering and high quality test render.

This is my first script, any kind of report are welcome.

Save Increment

1 vote

This code saves, and find the LAST SEQUENCE number in the file name to automatically increment.
This works especially with names with suffix after the sequence number.

Bones from biped

2 votes

Very flexible and fast script to generate a bone based skeleton over the 3ds max's biped. This script creates an entire rig from Bip character. If you don't have time to create all roll bones, and repeat all the same on the mirrored side, just create Bip and set up it's proportions, run the script and magically you will have a brand new rig.

To start, just create biped, custom it in figure mode to match your character. When done, create a new empty layer, select any bip element, and click on script button. Bones will be created automatically on biped structure.

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