3ds Max | Scripts

Blueprint Manager - create reference image planes for modeling in 3ds Max

120 votes

Blueprint Manager script allows you to automatically set up and manage
reference image planes from a set of blueprints.

Blueprint Manager is a MAXScript which automatically creates a set of mapped planes from a series of blueprint images, sets their object properties to non renderable, backface culling on, and show frozen in gray off, and places them in proper position.

torrender.net - free distributed rendering of 3ds max scenes over the world

4 votes

Hello, this is my current project (i'm a developer) and it already works in russian community:
http://scriptattack.com/maxscripts/torrender/index_eng.html - project details
http://torrender.net - site
http://torrender.net/TORRENDER_show_nodes.php - nodes
http://torrender.net/TORRENDER_show_jobs.php - jobs
http://torrender.net/TORRENDER_show_frames.php?id=1&jobid=100 - some job details

Arch And Design Manager

0 votes

Full resolution screenshot: http://www.pixelcrusher.de//files/ArchAndDesignManager.png

This MaxScript is for manipulate arch and design materials in the scene. At the moment it is limited to 90 materials, this you can change at your own risk (maybe on some computers it works with 200 materials).

Cloud Tunnel

9 votes

Cloud Tunnel is a MaxScript for Autodesk 3ds Max. It creates clouds, tunnels of clouds for fly through animations, rocket trails and many more kinds of cloudy stuff.

Light Lister for V-Ray Advanced 1.50 SP2-SP4a (3dsMax2008-2010 x32/x64)

101 votes

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2,SP3 and SP4a

Add support lights:
- VRayLight, VRaySun, VRayIES and VRayAmbientLight(SP4a).

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)

Parametric Arrows

20 votes

It'll let you make all kinds of low-poly arrows - which is useful for rendering 3D storyboards.

EdgeFinder

52 votes

Example

I wrote a script that finds the edges of a mesh and creates an edge map and/or creates roughed up edges on the mesh. Just pick a mesh and choose your settings and the script will render out a map for you. The script tessellates the the mesh and colors the vertices black where ever it finds corners, so you can choose if you want the high poly mesh or just bake a edge map to use on the low poly mesh.

Updated!

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

max2nuke

32 votes

max2nuke exchanges animation data between 3ds max and nuke using chanfile data. cameras, axis or transform-geo supported.

worked for free cameras (with or without transform reset) and target cameras.

exports obj sequences to bring mesh animation to nuke 4.8 and higher

nodes can be copied from max and pasted to nuke (which is more comfortable and lots of additional data can be copied)

vray cam focal length is now correctly calculated in relation to focus distance

Render Element Renamer

1 vote

A simple find and replace script to rename the render output filename, render element names, and render element filenames all at once, or independently of each other. The script is case sensitive too.

A useful example is if you have 10 render elements rendering to individual folders and you need to change 'v001' to 'v002' for every render element filename.

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