3ds Max | Scripts

Normalize UV Elements

7 votes

"Normalizes the elements available in the unwrap-uv-editor according to its real 3d-surface-area.

FigStatus

6 votes

"FigStatus is a plugin for 3DS max that will constantly show various properties of an object in the viewport - similar to the hotkey polygon counter in max.

MTO (Max Transparency Override)

5 votes

Probably obsolete soon - but here is a simple rollout that enables you to set the 'max transp - levels' to greater than 100 in V-Ray (usefull when you have a lot of overlapping transparent objects and the environment shows when it shouldn't).

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

Toggle Key Mode

2 votes

Toggle key mode.

Triangulator

3 votes

Changes the triangulation of an object
Works only on EditPoly

Pluck

5 votes

An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

Create_HI_BoneChain.ms

2 votes

This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i

Create_Bound_SnapShot.ms

7 votes

Use this script to create a snapshot of an object then bind the snapshot to the original object.

Check_Objects_For_Modifiers.ms

2 votes

Use this script to check all the objects in the scene for modifiers

UnHide_All_Link_Objects.ms

7 votes

"Use this script to unhide all "Link" objects"

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