3ds Max | Scripts

Pluck

5 votes

An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

Create_HI_BoneChain.ms

2 votes

This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i

Create_Bound_SnapShot.ms

7 votes

Use this script to create a snapshot of an object then bind the snapshot to the original object.

Check_Objects_For_Modifiers.ms

2 votes

Use this script to check all the objects in the scene for modifiers

UnHide_All_Link_Objects.ms

7 votes

"Use this script to unhide all "Link" objects"

Convert_Biped_Fingers_To_Bones.ms

3 votes

Use This script to create a bone structure out of the existing biped fingers.

Model_Hair_Reset_XForm.ms

3 votes

Use this script to reset the xforms on model hairs in a file using shag.

SelectedVert_Increase_Effect_to_1.ms

1 vote

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to 1.

FileIO_Save_Version_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as a new version increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

LockUnlock_Position_Lock_All_Toggle.ms

0 votes

Toggle All Position Locks for the selected objects

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