3ds Max | Scripts

Turn On Generate Mapping Coordiantes for added modifiers

1 vote

This script will turn On the Generate Mapping Coords. checkbox when a certain modifier is applyed to the object. Supported modifiers are:

- Bevel, Bevel Profile, Extrude, Lathe, Sweep, Renderable Spline

Installation - paste the script in maxRoot/scripts/startup folder and restart 3ds Max.

This script was requested here.

Chamfer Tube

4 votes

plugin script, simpleObject ChamferTube

Quick Z-Depth (mental ray)

1 vote

With this useful and simple script, you can create a non-destructive quick map Z-Depth in mental ray.

rollout Quick Z-depth

Enjoy!!

 

Game Models Tools

4 votes

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

MAXScript mobility

1 vote

MAXScript mobility helps you manage your maxscript properties files. This is convenient if you want to copy a maxscript editor colorscheme or maxscript abbreviations from one version of 3ds Max to another version. You can also use the script to create backups of your maxscript properties files.

 

Bone Divider

0 votes

This script will simply let you divide a bone.

Stat Man: The Statistics Manager

2 votes

Stat Man: The Statistics Manager

Stat Man is a management tool, mass renamer and batch exporter to help keep track of objects in scenes big and small.

The tool displays every object in the scenes name, type, vertex count, face count and how many materials are applied to the object and can help with those pesky optimizations!

A batch exporter is built in and the file name is saved onto the object allowing you to quickly export mass objects in the click of a few buttons.

Enjoy :)

noMissingUV

1 vote

Do you ever get the "Missing Map Coordinates" window popping up while you're trying to render?

We all do.

This script will add simple UV's to all Editable Poly and Editable Mesh objects that either lack UV's or have corrupted UV's.

Please, use caution when using this script. It may screw everything up. So, save a copy of your scene before use.

Batch Render Assistant

16 votes

Constraints Module

5 votes

This script will automatically setup a "module" of three shapes where a star shape been wired to the other two via position and rotation constraints. The control is estabished through a couple of custom attribute sliders on the star. It allows you to animate the sliders of the star to gravitate towards either the circle or square, regardless of what the other shapes are doing. You can also freely animate the star as long as both sliders are to the left (off).

 

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