Batch Camera Render

272 votes
Version: 
1.18
Date Updated: 
08/03/2022
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.18:

  • Support for 3ds max 2023 Update fixed

1.17:

  • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Script's website - http://usakhelo.github.io/batchcam/

Github - https://github.com/usakhelo/batchcam

2015 Updates

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 

Installation:

Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

Usage:

When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-202x
AttachmentSize
batchcamerarender_1.17.ms245.88 KB
batchcamerarender_1.18.ms245.92 KB

Comments

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Kheng's picture

Corona Sun

I am not sure how the script works but does it create a new sun when loading a scene state?
In the previous version 1.15 using a corona sun would duplicate the sun (so I would have multiple instances linked to one daylight system). I am thinking it might be if i cancel the render before it has time to create the new sun then it might have disabled it? It does not happen every time but what normally happens is i will be doing a batch fine then one day i will run it and realise it has no sun. I check my daylight system and my sun is set to None (instead of coronaSun). Even if i change that to coronaSun it will not render it until i delete the daylight system and create the scene states again manually. I am running BatchCamera 1.16 on 3dsmax 2019.

sergo's picture

Thanks!

@kaisergrendel:
Thanks for the kind words! You can paypal to [email protected] if you feel generous :)

@Kheng:
Can you reproduce deleting the sun object? It's very strange, I don't understand how it's possible.

@sanhita:
1. Batch render overrides standard render settings when you render from the script
2. I don't have plans to add corona render settings right now, sorry

kaisergrendel's picture

Sergo is a God Among Men

Hi Sergo, thanks so much for your script, it has already saved me hundreds of hours and helped me concentrate on the art instead. I can't believe it's free!

Do you have some sort of link I can donate to?

Kheng's picture

Corona Sun Still getting deleted

Hi Sergo,

Thankyou for the update to support daylight system with corona sun

I have noticed (not every time but sometimes) after running a batch my corona sun gets deleted and i have to remake my scene states.

wolh's picture

Render elements

Yea, sorry, i forgot to mention that i figured out how to render corona elements.
It works perfect even on max 2020.
But big thanks for the update anyway!
Btw, maybe there is a way to save separate render element? Always lacked the possibility to just save the RenderID jpeg file among the main file

sanhita's picture

Corona Settings

Thanks so much for this script. 2 questions
1.Does the camera path in batch camera render get overwritten if the save file option is checked in the render settings?
2. Any roadmap on getting the Corona render settings included?:)

Once again, many thanks for this very useful and robust script.

Kheng's picture

Thankyou Sergo, Much

Thankyou Sergo, Much appreciated!

StormBrig's picture

Thank you for the Corona

Thank you for the Corona support.

sergo's picture

Updated with CoronaSun support

Hi guys,

I updated the script to support CoronaSun inside Daylight System.

Could you elaborate on render elements in Corona renderer? I tried it on max 2019 and render elements worked fine.

wolh's picture

Corona

Any progress with corona support? Looks like it is possible a bit to render it, but without render elements :(

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