Collect Asset
This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.
This script work with:
- standart materials
- Vray Render
- Corona Render
- Octane Renderer
- Redshift Render
- FStorm Render
- Final Render
for installing select menu Scripting -> Run script... and select dowloaded file. Find it in Customize -> Customize user interface -> Toolbars. Category: Xiruim.
Tested on 3ds max 2024. must work with oldest versions too
contact with me e-mail: [email protected]. telegram: https://t.me/xiruim
You can donate for this script
Для русскоязычных есть тема на форуме http://3ddd.ru/forum/thread/show/skript_collect_asset#
Please write if you find errors
I leave old version of scipt (collect_asset_v1.55) because it use other algoritm and work with standart max Asset Tracking. And in some time it can see files, who not see version v2.x
new in v2.099e
- fix error with OSLMap
new in v2.099d
- fix some errors
new in v2.099c
- New itstaller. Now you can install/update script or delete.
- Now you need press Refresh button for activate functions of script. You can change this in settings
- You can choise in settings default format for archive, zip or 7zp
- Add choise version of 3ds max file when create archive
- if you make archive for selected objects script will reset render settings, clean matedit, remove background in saved scene
- add new classes of assets
- fix some bugs
new in v2.099b
- New installer. Now script installed to "Xiruim" category. Old script will be deleted. You need again create a button on you panel
- Update design. Thanks for this users phil_b and LAS
- In settings you can choise a language for hints. English or Russian.
- add class Redshift Sprite
- add a subfolder field
- fix some errors
new in v2.098
- add option for exclude xref files from collecting
new in v2.097
- add support V-ray volume grid files
- add search missing textures in subfolders
- add button "settings"
new in v2.096
- fix error with DotNet
new in v2.095
- add classes for Red Shift render
new in v2.094
- collect LUT from corona camera
- collect BIP files from Biped Motion Flow
- now with function Collect Files + relink, if files already are present in folder then they will be relinked.
new in v2.092
- add some classes for collecting
- add Button "Del RE Paths"
new in v2.09
- add support Final Render
- fix problems with Redshift
- add BitmapHDR class for collecting
- add Strip paths button
- fix some small issues
new in v2.08
- add support FStorm Render and Redshift Render
new in v2.07
- increase speed collecting assets from lights
- fix some errors
new in v2.06
- fix some errors
new in v2.05
- add function to seek textures
new in v2.04
- add Octane render files
- can collect files from ifl sequence
- can collect point cache
- compare files with identical names by checksum
- increase scan assets speed after operations in script
- add checkbox for automatical repeat action in Match Bitmaps window
- add logging
- fix some errors
new in v2.03 - add function "copy max file"
v2.02 - Write new engine for script. Now not use Asset Tracking. Now script work with map classes as VRayBMPFilter, Camera_Map_Per_Pixel. Work with maps in xref files, collect textures and update xref files.
This version not rewrite older version and install as new script in 3ds max.
v1.55 - add function for rename russian symbols to english in file names
v1.54 - add button "Make Archive". Now can make 7zip or zip archive directly from 3ds max
v1.52, v1.53 - fixes some errors
v1.51 - now can collect from selected objects only
- excludes textures are not used in the scene
v1.5 - now can delete missing paths
v1.4 - fix error with new not saved scene
Attachment | Size |
---|---|
collect_asset_v1.55.mzp | 725.1 KB |
collect_asset_v2.07.mzp | 740.67 KB |
collect_asset_v2.096_.mzp | 744.88 KB |
collect_asset_v2.097.mzp | 745.37 KB |
collect_asset_v2.098.mzp | 745.64 KB |
collect_asset_v2.099b.mzp | 746.48 KB |
collect_asset_v2.099c.mzp | 770.54 KB |
collect_asset_v2.099d.mzp | 770.8 KB |
collect_asset_v2.099e.mzp | 770.81 KB |
Comments
Is there sth wrong with recognizing & archive *.bip motion data?
https://imgur.com/VB9605M (A file format that missing from Asset Collect listing and management - *.bip)
Sometimes it archive full scene include *.bip files, sometimes it doesn't. Is there known reasons for this problem. Sometimes it doesn't even display (list) *.bip file inside asset list. Everything going well with standard build-in Asset Tracking of 3ds Max.
If you've spare time, I hope you'll look into this problem and make this script once again more useful and more complete than it is now. Thanks and have a nice day.
Super
very useful script thank you
finalRender R3.6 support
Amazing script, thank you for your work.
Since i use finalRender R3.6 some maps (related to renderer) are still not collected. Could you please add support for fR? I am ready to assist with any MXS property of fR that you might need. Thank you very much.
Awesome Antomor!
Great works, man. Xref now works like a charm. Also setpath function works well for both master file and Xref files without even open and run script inside Xref files. Great. You manage to modify metadata of asset paths from outside in a free script (the function was documented and appears in pay-scripts but for free seem only your one here), awesome! Thanks again, Antomor.
cheers!
Fantastic mate! saved my day!
feature request
A very powerful script.How do you manage the rollout?
Thanks a lot for your effort.
feature request:
A button to save the last used options.
auto naming and location of the zip file according to max filename.
one click execution without any dialogbox.
Xref
Hello
Wonder of script.
I would like it to have a button (on / off) with no collect xrefs option. It's possible? Thank you
re: What about ies file
Script collect and archive ies files. If you have a problem with script, please write to me in skype or e-mail
What about ies file
What about ies file archivation ability! will be it possible in further!?
Re: Problem with file contain Xref scene
Thank you for bug report. Fix problem with archive xref assets in v2.04