Collect Asset
This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.
This script work with:
- standart materials
- Vray Render
- Corona Render
- Octane Renderer
- Redshift Render
- FStorm Render
- Final Render
for installing select menu Scripting -> Run script... and select dowloaded file. Find it in Customize -> Customize user interface -> Toolbars. Category: Xiruim.
Tested on 3ds max 2024. must work with oldest versions too
contact with me e-mail: [email protected]. telegram: https://t.me/xiruim
You can donate for this script
Для русскоязычных есть тема на форуме http://3ddd.ru/forum/thread/show/skript_collect_asset#
Please write if you find errors
I leave old version of scipt (collect_asset_v1.55) because it use other algoritm and work with standart max Asset Tracking. And in some time it can see files, who not see version v2.x
new in v2.099e
- fix error with OSLMap
new in v2.099d
- fix some errors
new in v2.099c
- New itstaller. Now you can install/update script or delete.
- Now you need press Refresh button for activate functions of script. You can change this in settings
- You can choise in settings default format for archive, zip or 7zp
- Add choise version of 3ds max file when create archive
- if you make archive for selected objects script will reset render settings, clean matedit, remove background in saved scene
- add new classes of assets
- fix some bugs
new in v2.099b
- New installer. Now script installed to "Xiruim" category. Old script will be deleted. You need again create a button on you panel
- Update design. Thanks for this users phil_b and LAS
- In settings you can choise a language for hints. English or Russian.
- add class Redshift Sprite
- add a subfolder field
- fix some errors
new in v2.098
- add option for exclude xref files from collecting
new in v2.097
- add support V-ray volume grid files
- add search missing textures in subfolders
- add button "settings"
new in v2.096
- fix error with DotNet
new in v2.095
- add classes for Red Shift render
new in v2.094
- collect LUT from corona camera
- collect BIP files from Biped Motion Flow
- now with function Collect Files + relink, if files already are present in folder then they will be relinked.
new in v2.092
- add some classes for collecting
- add Button "Del RE Paths"
new in v2.09
- add support Final Render
- fix problems with Redshift
- add BitmapHDR class for collecting
- add Strip paths button
- fix some small issues
new in v2.08
- add support FStorm Render and Redshift Render
new in v2.07
- increase speed collecting assets from lights
- fix some errors
new in v2.06
- fix some errors
new in v2.05
- add function to seek textures
new in v2.04
- add Octane render files
- can collect files from ifl sequence
- can collect point cache
- compare files with identical names by checksum
- increase scan assets speed after operations in script
- add checkbox for automatical repeat action in Match Bitmaps window
- add logging
- fix some errors
new in v2.03 - add function "copy max file"
v2.02 - Write new engine for script. Now not use Asset Tracking. Now script work with map classes as VRayBMPFilter, Camera_Map_Per_Pixel. Work with maps in xref files, collect textures and update xref files.
This version not rewrite older version and install as new script in 3ds max.
v1.55 - add function for rename russian symbols to english in file names
v1.54 - add button "Make Archive". Now can make 7zip or zip archive directly from 3ds max
v1.52, v1.53 - fixes some errors
v1.51 - now can collect from selected objects only
- excludes textures are not used in the scene
v1.5 - now can delete missing paths
v1.4 - fix error with new not saved scene
Attachment | Size |
---|---|
collect_asset_v1.55.mzp | 725.1 KB |
collect_asset_v2.07.mzp | 740.67 KB |
collect_asset_v2.096_.mzp | 744.88 KB |
collect_asset_v2.097.mzp | 745.37 KB |
collect_asset_v2.098.mzp | 745.64 KB |
collect_asset_v2.099b.mzp | 746.48 KB |
collect_asset_v2.099c.mzp | 770.54 KB |
collect_asset_v2.099d.mzp | 770.8 KB |
collect_asset_v2.099e.mzp | 770.81 KB |
Comments
Ресурс
Здравствуйте. Пользуюсь Вашим скриптом почти каждый день. Просто вызывает некое неудобство при создании ресурса в новую папку сохранять туда максовский файл вручную. При создании архива проблем нет. Спасибо.
why?
I can not understand why? How do you use this?
Resourse
Great script. But can you make it so that when you press "collect files" MAX file is also saved in a folder with a resource? thanks
re: about make archive
When you make archive, first script copy all files in temporary folder. Then, if all is well, will be asked to specify a name and location for the archive.
about make archive
hello guys,i want to ask when I make the archive package is not in the specified path is how to return a responsibility? [email protected]
thank you very much, my
thank you very much, my friend, I saved a lot of time thanks to your woanderful script....great job...
Hey mate, Thanks for this
Hey mate,
Thanks for this script, I'm using it nearly everyday!
I was just wondering if it was possible to add few options :
When we have the "replace", "Use existing" or "rename" options, it does it for each one of the files.
Very useful, but would it be possible to have a option to do it on the whole scene? IE : I often have multi-textures files (like 80-90) and I have to click on each of every file.
Would be great to have a "Replace all", "Use existing All" and "Rename All".
Otherwise I have a few cases where it didn't copy all the files across the new location, where could I send you a file to debug?
Cheers
Stan
You're not the only one...
Great script Anton, and thanks for keeping this open so we can learn and take things further!
-Eric
Great!
Many thanks for the update!
З.Ы.: Спасибо, земляк!
add
add feature for the selected objects, plz
Many Thanks!