3ds Max | Scripts

Save Scene Notes

0 votes

A macroscript tool for storing notes or logs about the max scene. Creates a dialog box where you can enter information. The dialog can be re-sized allowing you to keep a running log of scene notes that can be accessed later by any user or from any copy of max with the macro installed. Great for communicating scene changes/updates between team members or keeping a log of your own activity to reference later. The notes are permanently saved when the scene is saved via a persistent global variable.

Export Prep

7 votes

New with the second version, added JEEWiz exporter (see below), added
option to break up export prep steps, and added an effect pivot mode
button.

"Apply Above" button: resets the Xform, collapses the
modifier stack, places the objects pivot, based on settings, (default
xyz minimum extent of object), moves the object (default moves it to
the origin), for every object in selection.

Check List, button opens a file with were you can store exporting notes, and trouble shooting tips.

measureAngles

8 votes

Select 3 vertices and run the script.
The script will calculate the angles at the vertices.
It will create spheres at the vertices, named by angle.

specialSaveCheck - tired of 3D Studio Max killing your hard work?

1 vote

This little Maxscript keeps 3D Studio Max from simply overwriting *.max files when doing a regular save of your scene. Beside this, specialSaveCheck kills one big bad habit: saving recovered auto-backup files into the autoback folder again.

MIDIMAX

9 votes

with this script you can make a music keyboard and animate it to a midi file ,this will not work on a 64 bit system I may fix this if I have the time
WWW.Dmax-Scripts.co.uk

Multiple Import to Layer

0 votes

This is a simple script just to show how to use python in max with the new MaxPlus.

This requires PySide installed.

To install unzip, the contents to the final directory, and run this in maxscript listener:

python.executefile "path to file"

Press control after pressing return (i know it's not the best approach, but this will install the macro so we can use later).
Press Shift for no import options.

Super Grid

11 votes

NEWS: Version 1.1 released. Slice and align to slice tools added.

Super Grid is the ultimate reference system, based on grid helpers.

Super Grid creates new grids based on your sub-elements selection. Additionally, you can create grid based in point helper objects. You can also define an offset, flip the grid, or define an auxiliary helper point to move the grid.

UDK Environment Toolkit

0 votes

This script allows users to swiftly export their models and keep track of the modular pieces in their environment within 3Ds Max.

The plugin has two major features right now. First is the initial setup, which allows the user to create a player reference model and setup Unreal Grid Sizes and Units.

The second is the Environment Manager. Which allows the user to keep control of the modular pieces they want to export to UDK.

Cubic Shatter

3 votes

 

Hello everybody,

here is a new script from me. It shatter objects in square cubes and non square cubes.

 

 

I hope you like it!

 

Please let me know, when you found errors.

 

Render Elements to folders

1 vote

This script will place your Render Element files in named subfolders according to where the main pass is stored.

Example:

Render path is set to - c:\blabla\bla.png

There are 3 render elements set, like: specular, shadows, zdepth etc.

path for render elements will look like:

c:\blabla\specular\bla_specular.png
c:\blabla\shadows\bla_shadows.png
c:\blabla\zdetph\bla_zdepth.png

In v2.0 multiple render Elements error corrected.

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