EffectsChannelSet
- Management the Material ID and Objects ID.
- Assigning a wirecolor for objects.
- Automated creation MultiMatteElement for V-Ray renderer.
- Automated creation MatteRenderElement for Mental Ray renderer.
- Automate creation of CMasking_Mask for Corona Renderer.
EffectsChannel v1.50
- Adds ability to render mask for selected objects by materials
Fixes a issue with placing to Medit the vray materials by effectID.
EffectsChannel v1.55
EffectsChannel v1.57
-
Add support to EffectsChannelEx from Pavel Kuznetsov.
This plugin allow to work with Material ID Channel in the range from 0 to 255.
You can download it here Download
if you not use this plugin the "EffectsChannel" script will be working as previously.
EffectsChannel v1.60
-
Adds support to Corona Renderer:
Automate creation of CMasking_Mask.
Render Mask for selected objects by materials
This option now available only for vray
Render a mask for all materials that are present on the selected objects.
If the unselected object have the same material as on the selected,
in this case the mask for him also will be rendered.
In the Random mode the mask is rendered for all objects.
RenderTime and RenderSize equals to current render settings.
See more about rendering mask for selected objects by materials
The EffectsChannelSet included in TrackScripts pack.
Comments
What a time and headache
What a time and headache saver. THANK YOU
Thanks!!
Love this script. It's Saving a lot of time. :)
Thanks Please download again
Thanks
Please download again - it's fixed.
Hey Again,
I have downloaded the "track scripts pack" and i see the "Instance material by name" script is updated too, i think is is very good change, not being forced to use material editor and using a list instead, great! now it can work with slate material editor too.
however, there comes an error very frequently,
i select a vray material which has 5 dublicates, and this comes, can you tell me how to fix this?

By the way, is there a place where i can report bugs about your script pack, this page is for "effects channel set "which makes me alittle "off-topic"
thanks for the update,
it s great now.:)
To themaxxer FixedAlso i add
To themaxxer Fixed
Also i add the ability to render mask selected objects by materials.
See more on this post
http://3d-kstudio.com/effectschannel-v1-50
is it possible to add the
is it possible to add the possibility to place the materials with a effectID to medit too? it is working with matID only...
great script by the way.
best regards
themaxxer
HeyaSry for stupid question
Heya
Kick ass script- thanks ! :D
Very useful script
Thank you very much, Alexander Kramer.
This script will save me hours of hard work.
Nice! Thanks for feedback.
Nice!
Thanks for feedback.