HCG Asset Browser PRO
Ver 1.2 - Check the New Video
HCG Asset Browser now FREE!
Current version:1.3.2
FIXING .NET error:
- Right click the .ZIP file and click Properties
- Click unblock button in "General" tab.
Warning: There is no automated installation process, read the readme.txt inside the hcgab folder for more information
- Installation folder is now C:\Users\User\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts
- Settings file is now xml
- When saving new models it will ask if you want to save the associated textures to a subfolder on the same folder were the model will be saved, the textures are renamed to "modelname - texturename" and reasigned to the respective bitmaps.
v1.3.2 (2014-07-07):
- Fixed incompatibility with 3ds max 2015
v1.3.1 (2013-12-17):
Know issues:
- A few material features are broken at the moment.
- The script will not import old settings.
v1.2.5 (2012-10-31):
- Fixed a bug with 3ds max 2013 product update 4
v1.2.4 (2010-11-07):
- Fixed a bug when loading assets with invalid path.
- Materials: Removed a error when trying to apply others types of items than materials like maps in the Materials categories.
- Materials: Reorganized "UVW Set." Panel
- Materials: Included support to save/apply VrayDisplacementMod with materials
- At the moment it only save and load the bitmap path of the VrayDisplacementMod "Texmap' slot. "Use object mtl" to store complex Texmap
This script is Free to use
Features:
- See and generate thumbnails for your Models, Materials and Textures.
- With few clicks add Models, Materials and Textures to the scene.
- Paint geometry in the scene with a model in your Library.
- Apply materials with automatic UVWmap. The script save uvwmap information for future use.
- Replace models in your scene with another Model of your choice.
- Drag and drop textures to material maps.
- Clean and easy to use interface.
- Advanced options to fit your workflow.
Installation:
- Download installation file
- Execute installation file
- Start 3ds max
- Go to Customize>Customize User Interface>Keyboard or Toolbars> Category "HCG"> command "HCG Asset Browser PRO"
- Assign a shortcut
- Activate the shortcut
Attachment | Size |
---|---|
hcgab_1.3.2.zip | 2.79 MB |
Comments
@duke2 : No I dont use that
@duke2 : No I dont use that trick !! hehehehehehe.... sorry duke2. I rather using standard camera than vrayCam cause it getting good result as same as vraycam were! and it can apply in general perpective view too!! not like U use vraycam,every time u rotate viewport and render it (no vray cam added), it getting too bright or too dark result! that what I hate from vray cam!! it's not general!! just that!!
I need the physical camera
I need the physical camera because i have a sun that is 1.0 intensity, which means everything is white if i use the standard camera and all my scenes are setup this way (like a lot of people's) so it's just a way of ensuring the rendered thumbnails show the model like they would in my scene :)
duke2: Hi! I will include
duke2: Hi! I will include some new options for the "material preview" and "model preview" that i think will possibility you to do everything.
can you explain better the situation of why you need to use the physical camera? is it for the model preview? i'm asking this just to check if the solution that i have in my mind will resolve all the issues.
www.boxofapps.com
Very impressed with the
Very impressed with the update! Still won't allow me to use the vray physical camera though. Could you add a "use first scene camera" checkbox in render thumbnail settings next to custom model scene? It should still use the other settings like the FOV and angles and auto-positioning of the camera :)
Marco: fixed this bug now,
Marco: fixed this bug now, download the version 0.721
www.boxofapps.com
yaig that's that happy good
yaig that's that happy good .....whew ....hahaha...very-very good news to read! thank for hearing!
god bless you!!
thank!
Humm I get an error with the
Humm I get an error with the latest version:
" >> MAXScript MacroScript Error Exception: -- Runtime error: dotNet runtime exception: Value of '100' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'."
MAX 2009 Design.
fajar: i already started to
fajar: i already started to do the compatibization of the script to work with 3ds max 9, but i didn't know if will be possible to end this yet... sorry for the bad news.
However i'm working on the free version that will work with the 3ds max 9.
www.boxofapps.com
We will patiently wait!
We will patiently wait!
will have a "checkbox" "only
will have a "checkbox" "only show compatible materials" do to what you said but it's only the simple initial solution.
the "stuff collector" could be a future tool for the script i will write this idea here, but now i need to do essential functions yet.
Thank you!
www.boxofapps.com