ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Submitted by JokerMartini on Fri, 2010-11-05 11:48
23
votes
Updates
- Can automate the simulation for all selected states (default,wavelet,post,render)
- Can continue simulation from any state (default,wavelet,post)
- Prints simulation time in the listener for most accurate simulation times
Stretchy Bones Creator allows a user to quickly create chains of stretchy bones, mirror them, project them onto an arbitrary mesh, and add them into a skin modifier. This allows a user to get right into weighting the vertices and fixing the skinning envelopes.
Submitted by JokerMartini on Wed, 2010-08-04 12:35
38
votes
This simple script reverses the animation of the selected objects. It uses the current time range as the beginning and end point for reversing the animation.
Just run the script and make a selection then hit Reverse Animation!
Submitted by Rodrigo Baes on Tue, 2011-03-08 11:48
22
votes
-- update -
The script only rendered single frames - it is now written to look at common parameters and render either activetimesegment or range (depending on what is set) the frames will be saved to whatever is defined in Render Output but it will append "AO" to this in case you want to quickly render to the same location.It will of course still do single frames as well
Also slight other things fixed - also it will keep whatever sampling quality you have set in the render panel.