3ds Max | Scripts

Rubik

3 votes

Animatable open source Rubik.

animBoost

8 votes

animBoost is a set of maxscript that boost viewport performance for animated mesh.

Renderlayers

2 votes

Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button. Script supports local rendering and network jobs.

Scale Riggs

32 votes

ScaleRigg02

 

Scale all Hierarchies and skinned meshes in scene. Works with Biped Systems or Bone Riggs. Scale center at [x, y] of Hierarchy Root and z: 0.0 Thanks to fooFunctions from www.footools.com.
version 0.12
correct amount of riggs and bones in skins
scale all riggs in scene (being selected or not)
version 0.11

maxJs

1 vote

Have fun with javascript in 3dsmax. Very simple integration google's V8 engine over .net. Please read instruction on my pages, some manual adjustments are necessary.
Already here, I say it's just basic javascript (no xhr and similar stuff)
Probably useless. Take it as an example.

Macro Snippets

26 votes

Show Vert Nums
Quick Z Direction
Distance to Clipboard
Angle to Clipboard

Replacer

4 votes

A maxscript to replace a selection of objects by others. You can enter a percentage by object, and a random scale value. It replace the objects and copy the position, rotation, scale and visibility animation. the old objects are placed into a layer named "Replacer_Old"

Automatic animate Treads

0 votes

A tool i made automating some tutorials that i wach of wiring to make tank treads also can it be used for conveyor belt, in the video explain how it works, i tested in max 2012 and 2013, i assume will work in 2009 , 2010, 2011.
is a very simple script, but it was very useful for me

Relink VrayBmpFilter Maps

4 votes

With this tool you can change the bitmap path of VrayBmpFilter maps very quickly and easily. In this case, Asset Tracking can not help because does not see the VrayBmpFilter maps in the scene.

Muscle Strand Tools

2 votes

 

 

This tool objective is to help the rigging artist in the skinning Envelope Step, permitting them to set the muscle envelopes by group (a CAT muscle object is composed by 7 strands be default), or individually. 

Syndicate content