3ds Max | Scripts

Detach by material ID

2 votes

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

Weld and Smooth

1 vote

One Button Auto Animate / Rotate Bones For Skinning

1 vote

I got tired of having to animate my bones by hand when I'm skinning a model, so I made this script.

It will add an animation to ALL selected objects, rotating in sequence one at a time.
Now you can skip the animation range creating stage and skip right to skinning. Yay!

Just drag the script in to the viewport, and then you can find it under the "Animation Tools" section in customize user interface.

Use:
Go to your T pose frame. Select everything you want to animate. Click the macro button. Play the animation.

Vray Sample List

-13 votes

This tool allows users to mass edit all subdiv and sample related settings across and entire scene for vray. Available on www.JokerMartini.com. Source code is also available.

Wind to MultiScatter

6 votes

Simulation Wind in MultiScatter.

 photo 672A547D540D-2_zpscae6088d.gif

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ThemeMax

4 votes

Hi, Do you like to customize 3dsmax UI colors? So if yes you'll like this script. :)

Scripts collect

4 votes

Description

"Scripts collect" significantly speeds up the work with scripts, eliminating the complicated installation scripts via "Customize" menu, makes it easy to assign your icons to buttons which run scripts, go to  script editing in one click.

Transform by edge

1 vote

 

Description

“Transform by edge” allows to transform (move, rotate, scale ) sub-object selection in selected edge coordinate system.

How it works

1. Apply "Editable Poly" modifier to your object.

2. Select an edge which you want to be Z axis.

3. Press "transform by edge" script button.

Model: Same Named Copies

0 votes

Title: "Model: Same Named Copies"

Description:
-- This script creates multiple copies with same object name
-- This script works on all geometry types but it may also work on other types like lights, helpers, etc.

How to use this script:
-- First select a single object
-- Set the relative position with respect to this object in "Enter relative positions" options
-- In "No. of copies" option set the number of copies required
-- Then, press "Create copies" button

Here's the screenshot of the script -

Pop Chinese

2 votes

Working with texture assets which have Chinese characters in their filenames can get very confusing if you can’t read Chinese.

Overview

This script helps you out by adding English words to those texture filenames. These English words only serve to help you orient yourself when browsing these files, they don’t actually translate the Chinese text.

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