Max_Retopo 1.5

120 votes
Version: 
1.5
Author Name: 
Mohab Gamal

Videos : 

http://www.youtube.com/watch?v=n724G7uMuPE

http://www.youtube.com/watch?v=u-icAsOZbJc

http://www.youtube.com/watch?v=SrhOiCHd-To

 

Additional Info: 

1.5 version
Should've been uploaded at least 3 years ago
Sorry for that

--------Under Brush Mode -----------------

-press alt and click near the verts to move them
-select Edge by pressing Shift
-Click after Selecting and it will extend the edge
-Selecting an Edge and then pressing Ctrl and selecting another one will bridge or
weld them
-Smart E is a feature to auto select the suitable edges for extending and
then clicking will extend them all
-there is a vertex color option to aid in working ... try it :)
-press F2 to toggle "Shade selected faces" or this option will not be helpful
-modifier keys at the bottom change the functions of alt , Ctrl , Shft
play with them .. some of them for collapsing edge rings and for removing edge loop

Version Requirement: 
2008,2009
AttachmentSize
max_retopo_1.5__beta.rar94.63 KB
Max_Retopo.rar95.27 KB

Comments

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Taalart's picture

Thanks mate for the script.

Thanks mate for the script. Thats all I ever wanted! a way to have the mesh conform to the hi poly, no fuss, no fansy tools and most importantly its free :D

cyfer's picture

 noel_d3 if i get what you

 noel_d3

if i get what you mean 

 LiveMesh is a way to relax TheSource over the target ... you can do that for the whole or part of the mesg depending on your selection .

when you reach a desired result , deselect the SO element or deactivate LiveMesh .

as for previewing higher density mesh , you can activate the Nurms , or add a TurboSmooth on top , however i wouldn't compare a script with a stand-alone Application .

 

.

 

noel_d3's picture

Topology with smooth is the

Topology with smooth is the only way :

http://www.topogun.com/videos/mov/subdivision.mov

jrulier's picture

no worries and thanks for

no worries and thanks for your reply. Keep on the good job.Smile

"Will scan for food"

cyfer's picture

renderhjs totally agree on

renderhjs

totally agree on the Edit_poly modifier issue , its frustrating to have less options !

however , when i look at it , it opens lots of possibilities , what if a guy is stacking 3 edit_poly modifier for Whatever reason ? 

what if he suddenly changes the order of the stack , rename the mdifiers ..etc ? 

 

 

- as for the second question .. i don't mind publishing the MS file not the mse , but 

unforunately i Can't 

i Can simply answer the Voxel question with yes or no , but i don't think this will be of any help 

-my original intention was to build a voxel grid in C# , compile a dll and stream the data between maxscript and the assembly 

the problem with that is the speed will be capped by maxscript speed , so .. i didn't do it . 

to tell what i can tell ... this script is simpler than most people think , its only using what is available in maxscript to work . 

there is no extensive calculations , math , algorithms on my side .. its a simple thing used in a strange way . 

 

 

 

 

cyfer's picture

jrulier when autodesk

jrulier

when autodesk changes the SDK or change the compiler version of visual studio .. plugins need to be recompiled to work properly . (c++ plugins)

however , even if none of those happen , every max version has fixes or additions regarding maxscript it self , and hence even if plugins may be compatible , scripts may not ! 

 

to be honest , i didn't dig this much .. but may be it is possible to make this tool work on max 9 , unforunately  i don't have max 9 now

 

renderhjs's picture

well first off again - very

well first off again - very nice script I recommended it my other colleagues as well.
Why I would like to have editPoly modifier support? - simply because it allows me to work in a more complex way without destroying previous levels/layers of the model. I can always reduce the modifier stack to 1 editable poly base object.

another question though if you don't mind:
obviously you don't use camera or perspective rays in order to project the selection - did you by chance used a voxel quadtree?

jrulier's picture

Thanks anyway. Funny because

Thanks anyway. Funny because scripts and plugins that work with 2008 are doing fine in 9. I was curious about your process. I am using Topogun at the moment to retop and I must confess it is a great tool. I am looking forward to get my hands on Wrapit too.

"Will scan for food"

cyfer's picture

unforunately , only 2008 and

unforunately , only 2008 and higher

 

jrulier's picture

it seems it does not work

it seems it does not work with Max 9, am I right?

"Will scan for food"

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