3ds Max | Scripts

SLED(Select Long Edges)

1 vote

Compares all face edges in a meshable geometry object with a Edge Length Threshold and selects the edges that are longer using a MeshSelect modifier

AnimRangeSetter

8 votes

Enhancement to MAX's Time Configuration & VCR functionality:
- Allows quick - convenient setting of animationRange start and stop times.
- NamedRanges can be stored for quick recall.
- NamedRanges can be saved/loaded for future use.
- VCR provides KeyStep and FrameStep modes (forward/backward).
- VCR allows Play/Play Selected - and VariableSpeed Play.

getNodeByName2

10 votes

A function to get an object given its name as a string. This is similar to 'getNodeByName' in avg_dlx.dlx - but doesn't require an Extension; checks for duplicates; and can be modified to do even more (see script header).

Vert Average

3 votes

A bit like (exacly like!) collapse vert but with no weld.

LiveLink

4 votes

Monitors bitmaps files in materials applied to a selection of objects. Looks for changes to each files date properties and updates maps accordingly. useful for texturing.

MeshExtruder

3 votes

Something like greeble (add tine things to on your mesh surface) but a bit different

FlipEdgeVis

6 votes

Flips the visibility of selected edges

AssignSceneMatte

6 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are part of your scenery (ie - objects that should receive shadows from non Matte objects such as ground planes).

LightUtilities

7 votes

"A whole bunch of useful utilities relating to lights - including a lightboy type floater - utilities for turning your scene lights on and off en masse - removing unnecesary attenuation range clutter - and a viewer to let you view the influence of a particular light.

QuickMaterial

2 votes

Just a quick 1 button solution for getting some commonly used materials (well - material I use commonly) without the need for a default material library - like an all black material - all white - face mapped smoke - etc.

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