3ds Max | Scripts

TriCounter

4 votes

Displays the triangle count of the currently selected mesh or poly object on the status line.

Face Checker

8 votes

"This script select faces with an area minor than the value specified. Good to find 'hidden super thin' faces in low poly models. Only works with editablepoly objects. Sometimes you should pan a viewport or move the mouse to refresh the face selection.

Ultimate test mode:

Bevel Lite

7 votes

A version of Bevel with far fewer controls - streamlined for doing what I use it for 99% of the time: chamfered extrusions.

Normalize UV Elements

7 votes

"Normalizes the elements available in the unwrap-uv-editor according to its real 3d-surface-area.

FigStatus

6 votes

"FigStatus is a plugin for 3DS max that will constantly show various properties of an object in the viewport - similar to the hotkey polygon counter in max.

MTO (Max Transparency Override)

5 votes

Probably obsolete soon - but here is a simple rollout that enables you to set the 'max transp - levels' to greater than 100 in V-Ray (usefull when you have a lot of overlapping transparent objects and the environment shows when it shouldn't).

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

Toggle Key Mode

2 votes

Toggle key mode.

Triangulator

3 votes

Changes the triangulation of an object
Works only on EditPoly

Pluck

5 votes

An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

Create_HI_BoneChain.ms

2 votes

This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i

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