Show Textures in viewport (one click!)

4 votes
Version: 
1.02
Date Updated: 
01/23/2020

A simple check button to place on your toolbar, to show or hide the textures for all materials in scene.

It supports almost any kind of material or render engine.

The script was written in a way that depends as minimum as possible on render engine, so it should support a wide range of engines and materials. But it's not infallible.

So far, it was tested successfully in Scanline, Vray and Corona renderers.
I cannot test all engines, so please report here any issue and also feel free to modify the script as you desire

Additional Info: 

- v 1.0 Successfully checked with Scanline, VRay and Corona renderers.
- v 1.02 Added support for FStorm Bitmaps.

Version Requirement: 
2012

Comments

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rode3d's picture

The script is really simple...

That can happen if you have low memory, too much textures in scene or maybe other external reason. But does not deppends on the script.
The script just executes a simple action in loop and it was tested in all max versions above 2013.
Please try with a scene with less textures.

Custom's picture

Works in one direction >on, when off - hangs max

max 2014, vray 3.60.03

rode3d's picture

Added support for FStorm Bitmaps

FStorm materials do not support 3dsmax "Show material in viewport" function for the whole material. Try it in the material editor and you'll see.
However, it does support it for FStorm bitmaps.
So I added support in the script for cases in which there are FStorm materials with a single texture as diffused map.
Added in current v1.02 version.

Sdreamtale's picture

it doesn't work with FStorm materials

it doesn't work with FStorm materials

pproestos's picture

awesome

You save us, God bless you, thanks.

niksoftarg's picture

Perfect on 3dsmax 2018

Thanks a lot, this is a huge time saver.

Marsman's picture

It works perfectly!

I am using Corona and this works perfectly. Thank you a lot!

bicket's picture

octane support please

it doesn't work with octane materials

rode3d's picture

About reder engine support...

The script was written in a way that depends as minimum as possible on render engine, so it should support a wide range of engines and materials. But it's not infallible.

So far, it was tested successfully in Scanline, Vray and Corona renderers.
I cannot test all engines, so please report here any issue and also feel free to modify the script as you desire.

titane357's picture

and buy us all existing

and buy us all existing render engine licenses, so we can test.

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