3ds Max | Scripts

Randomat

1 vote

It allows you to randomly (re)assign materials between objects or from sources of objects.

randomElementsMatIDs

8 votes

this script sets random material IDs to poly elements

 

RandomFaceRemover

0 votes

Takes any mesh object - converts it to an editable mesh - then rendomly removes faces based on a weight or percentage faces removed. Made to remove random faces from a particle emitter object - hence randomizing where particles tend to be emitted.

RandomFaceRemover

6 votes

Takes any mesh object - converts it to an editable mesh - then randomly removes faces based on a weight your specify (0 means no faces are removed - 100 means all faces are removed - 50 means that a face has a 50% chance of going away. Made to remove random

RandomFaceSelect

0 votes

Takes any Editable Mesh or Editable Poly - collapses it - and then randomly selects faces based on a weight or percentage value.

Randomise Mapping

1 vote

This script allow you to randomise mapping of group of objects. Work perfectly with instance objects.

Randomise Wireclr

2 votes

Randomises the wire color of selected object. Nothing new - but as a simple toolbar button quicker to use than as an inteface

RandoMixer

1 vote

RandoMixer banner

RandomizatorRT

2 votes

RandomizatorRT is a small script that eases the everyday randomization needs of artists by making the changes appear real time on the viewport - just enter the desired values or spin some spinners to see the randomization happen right away!

The expandable UI allows for quick and fast randomizations or more complex, value constrained, selectable axis randomizations in Expert Mode.

The script is still in alpha, but it's fully functional and will not (hopefully) break your scene or mess with your animations if you happen to be randomizing animated objects.

Randomize

13 votes

Rollout Interface

Randomize v3.1.ms

Randomize allows the user to generate
a randomness to objects on mass that might
otherwise look to well ordered....

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