3ds Max | Scripts

Randomize Elements

19 votes

 Randomize elements the easy way. Slow as hell with complex models (500k poly and more).

Randomize Spline Material IDs

0 votes

Randomize the material IDs for the segments in your spline shapes.

Set random material IDs for the selected splines, either using the existing IDs or specifying a range of IDs.

Compatible with 3dsMax 2012 and higher.

Randomize UV coordinates

7 votes

This script randomizes UV Offsets of selected objects or selected object's elements. It's an irreplaceable tool to bring some variace to your models!

Installation:
1)MaxScript --> Run Script
2)Customize User Interface --> Toolbars --> Category "# Scripts"
3)Drag and drop "randomize UV coordinates" to any panel you want

Randomize Wire Color 2

0 votes

This free 3Ds Max script will randomize the wire color of selected objects. In this script, I have opted to use softer pastel colors, akin to Blender colors.

The script can prove useful when you've imported a CAD model where all wireframes are sometimes black or when detached geometry has numerous parts with the same wire color, making it challenging to distinguish between the detached parts.

Randomizer

16 votes

The Randomizer is designed to quickly allow for the minor alteration in position, size and texture to multiple selected objects so to give each one a unique looking appearance.

The script in action:

The script in action

 

Randomizer

75 votes

This script is for making things random....like you have a 100 of same boxes and you dont want them to be the same :D.
You select all of them and enter your values hit Randomize! and that is it.
You can also add random noise animations!

 

Progress on :

Randomizer

4 votes

Randomizes object positions and rotation based on ranges defined by user. Randomized copies or Instances can be made.

Randomizer

9 votes

Randomizes position. rotation and scale for selected objects.

RandomMapPhase

8 votes

Whichever material in the material editor you choose - this script will go in and find all maps within that material that have a phase variable and assign a random number to it. This is useful if say you have two rocks - both with the same texture on it that contains several levels of procedural noise.

RandomMat

2 votes

Takes a set of materials and randomly applies them to your current scene selection.
version 1.10 Added a stat to tell you how many objects you currently have selected.

Syndicate content