3ds Max | Scripts

Decrease_SoftSelectFalloff_point1.ms

2 votes

This script will decrease the falloff for the soft selection by .1

DeepValley Free

8 votes

This is a free version of the commercial landscape creator DeepValley. Features advanced terrain creation with four kinds of generator that can form the terrain of the mountain - the ridge - the sierra - the valley - the canyon and so on. Also includes erosion ability and preset terrain materials.

Default Lights

10 votes

This script will switch between the default lights, that's available through the "Create" menu, and any other light setup that's in the scene.

Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

Deformation Cleaner

16 votes

Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation. Get it from https://mariussilaghi.com/products/deformation-cleaner

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Deformed Edges

20 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.1
deformededges1
With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.

Delete All Keys

4 votes

Deletes all the position - rotation - scale and custom attribute keys on all objects in the scene.

Delete Bad Frames on Backburner

12 votes

This script allows you to delete bad frames that were rendered by a given
node on backburner. This happens if the render farm is heterogeneous
(= different software or hardware configuration on the render nodes). Instead
of manually deleting the frames, it will delete all frames that were rendered
by a certain machine for a certain job. To find out which frames need to be
deleted it connects to the manager and fetches information about every
rendered frame. If the frame was rendered by the machine that has the name

Delete Custom Attributes

7 votes

Deletes all custom attributes on all objects in the scene.

Delete Duplicate SubMaterial and Replace unique ID for each poly

0 votes

Delete all doublon and reassign unique id for each poly.

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