3ds Max | Scripts

Deleted

7 votes

deleted

-1 vote

DeleteDoubleFaces

6 votes

Find and Delete redundant faces in meshes. Has option to extract Double Faces to a separate mesh object.

DeleteDoubleFaces

7 votes

"Find and Delete redundant faces in meshes. Has option to extract Double Faces to a separate mesh object.
4.0 Update: This version includes a fix for MAX 4. No other changes - should work in R3 and earlier - too. "

DeleteDoubleFaces

1 vote

"Find and Delete redundant faces in meshes. Has option to extract Double Faces to a separate mesh object. This version includes explicit check for MAX version. Version 3.3 relied on an error trapping code and failed to work with MAX 3 correctly. "

Deletetd

0 votes

DeleteUpwardFaces

2 votes

"This macro should delete any faces that point up. This is found by accessing the normal vector. and reading the 3rd array index. If it is positive it should get zapped."

DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DEM Earth

5 votes

DEM WGS84 Whole Earth importer

Syndicate content