3ds Max | Scripts

Finger Rig

10 votes

User InterfaceFinger Rig v1.0.ms - Maxscript that helps you quickly build a simple

hand finger rig with custom attributes controller.

Fire Flame Generator

0 votes

Fire Flame Generator is a script that is efficient in automatically adding simple 2D fire flame & smoke images to your 3dsMax scene. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artists.

.: Compatible with 3dsMax 2018 & higher

.: Compatible with V-Ray & Corona Renderer

.: Compatible with all System Units

.: Version: 1.0

.: Author: Wuan Hyu

Free to download and use.
Coupon code discount 100%: “cgtricks”

Fit Bounding Box

6 votes

Minimize volume Bounding Box

Fit the UVW Mapping Gizmo

3 votes

Perform Fit gizmo operation on UVW mapping modifier on all selected objects.

example

Features:

  • Written as macro script
  • Optimized measurements
  • Allows UVWmap on any level in the mod-stack
  • Perform Fit operation on all selected objects

Thanks to Borislav "Bobo" Petrov for the nice tutorial:
http://www.scriptspot.com/bobo/mxs9/uvwgizmofit/index.html

FitMS

6 votes

Mesh tessellation based on the Catmul Clark algorithm. Works on editable poly objects.

Fitter

8 votes

Simple script that allows you to make your object fit another object in easy way.

Fix invisible edges

3 votes

Fixes invisible edges bug in MAX 3.x (and possibly in 2.x as well).

Fix Poly Topology (Problematic long edges on window frames)

0 votes

Work smarter, not harder! This script in 3ds max allows you to fix these edges in one click. The script uses turn to poly modifier, so I recommend detaching problem window frames before using this script. Category - Maketer

Fix wiring

2 votes

simple Scipt for manage wiring
--detect wiring on selection and open wiring dialogs
--detect broken wiring .
--detect wiring between 2 objects
--fast wiring between 2 objects

issues:
max only limit wiring dialogs to 7 only.

try it and have fun :)

Fixes UVW mapping imported in 3ds max from maya

38 votes

hi all

this was done for a very certain task...
i'm working with team mates who work in maya platform while most of the work is done by 3ds max and it plugins..and i work on both but better at 3ds max..

If you ever tried to export an FBX file from maya to max you will suffer from two or three basic things,
1: all materials are phong with high specular
2: some maps were defined in maya in som way that max understands them as maps with map channel != 1,then the need a uvw mapping
3: some faces problems
-----
fixing these in a very big scene could be very painful

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