3ds Max | Scripts

Quad Cylinder

17 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Quad enhance

32 votes

These few scripts adds some new functions to your quad menu like hiding,selecting and isolating by objects layer or material.

Quad Primitives

4 votes

A small script to generate a quad cylinder and quad sphere...

 

Quad Sphere Primitive

3 votes

This script adds Quad Sphere in your standard primitives list.

You can modify radius and segments count.

Tested on 3ds Max 2013, 2019 and 2020

Version 1.1:

Added ability to set settings as default

Defaults are saving to *.ini file. So they will be loaded even if you restart 3ds max.

quadperson

6 votes

What this script does is it assigns a quadmenu to rightclick + alt/shift/ctrl combination. Example?

Quadrangulate

37 votes

Converts a triangle based mesh into quads. This script has also been known as polybomb.

QuadrifyAll+

24 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this script you can easely clean old .3ds models, imported Onyx trees and other types of geometry(mesh) with triangular faces.

Quadro buttons - hotkeys on four buttons

1 vote

Allows 4 buttons to add many features. If you are tired of running around the keyboard as a pianist and assigning a bunch of combinations, you have the opportunity to put a script and use 4 buttons for modeling (the main functions are assigned).

It works like this: Functions for Editable Polygon, Edit Poly, And some modifiers, are assigned to 4 buttons, which work in different modes in different ways, depending on which sub category you are in (or which modifier is currently selected.)
Sory for my English

QuadSphere

9 votes

QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.

Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.

Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.

Quake II .MD2 Importer

8 votes

"gmax script for importing Quake2 .MD2 files. features:

  • Full geometry import
  • Full texture co-ordinate import (but no skins - see Known Issues)
  • Full animation import (select 'Load all frames')
  • "

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