3ds Max | Scripts

FrameRenderLog

5 votes

"FrameRenderLog is a simple callback script to write frame rendering time information to an external file.
View the homepage for a tutorial on how to make this script!"

Frankenstoy ImagePlaneRef

53 votes

Tool to create planes of reference for modeling and can also upload images in a pop-up window. The script has a menu to load images, front and side, creating planes based on measurements of the loaded images. The script has an installer that already puts the files in the correct places, only indicate the path of the installation folder of 3ds Max

Free Bitmaps

5 votes

Free up memory being used by your images after a render.

FreeFlex

3 votes

Turns any FreeFormDeformation Modifier Lattice into a Flex Lattice. Lets you Flex complex meshes with just few Weighted Flex Points on a Control mesh corresponding to the Control Points of the FFD Lattice.

FreeHand Spline

5 votes

Draw Freehand splines with custom segment size in any viewport using the mouse. Similar to the 3DS DOS / 2D Shaper function.

FreeHand Spline

4 votes

"Draw Freehand splines with custom segment size in any viewport using the mouse. Similar to the 3DS DOS / 2D Shaper function.
Updated for 3ds max r4 by Swami Lama"

FreehandSpline15-AsMCR

2 votes

Bobo's 'freehandspline15.ms' as a MacroScript for MAX r3.x. Contains brief explanation of how to convert UtilityScript to MacroScript.

Here's the original description: "FreehandSpline (FHS) lets you draw freeform splines with the mouse or tablet similar to drawing with a pencil. It lets you quickly create complex shapes with control over form and quality."

FreeSceneBitmaps

14 votes

A Macroscript that just executes the FreeSceneBitmaps() function in MAXScript. Very useful for freeing up memory after a render.

Freeze anim

3 votes

Seals stack based animation into vertex based animation. Does not save space warps

Freezer

4 votes

A re-write of my freeze anim but as a macro. It also now supports the freezing of space warp effects. One point to note if you use it to freeze a bomb effect make sure you start the freeze on the frame of detination. (because there is a dynamic change in topology that I can deal with)

Syndicate content