3ds Max | Scripts

Freeze_All_Ctrl_Objects.ms

6 votes

"Use this script to Freeze all "Ctrl" objects"

Freeze_All_Def_Objects.ms

5 votes

"Use this script to Freeze all "Def" objects"

Freeze_All_Link_Objects.ms

7 votes

"Use this script to Freeze all "Link" objects"

Freeze_All_Mesh_Objects.ms

6 votes

"Use this script to Freeze all "Mesh" objects"

Freeze_All_Skel_Objects.ms

6 votes

"Use this script to Freeze all "Skel" objects"

Freeze_All_Slice_Objects.ms

7 votes

"Use this script to Freeze all "Slice" objects"

Frost

4 votes

"This script gives image kind of frosty look. As if it was placed on glass covered with frost. I created it by an accident (I was working on something else) - but decided to keep it because final effect is quite interesting. For examples view the homepage..."

Fstorm camera from view

1 vote

f storm camera from view, creates fstorm camera, and a standard one from view then switches from standard camer to fstorm.. you can do this manually but we got scripts..

.mcr file, find under fstorm category add to toolbar or .ms file drag and drop onto max viewport, or open .ms file and drag drop the selected content onto the toolbar and it will create a button for you

FumeFX Delete Undefined Light Entries

0 votes

There is an issue where if you delete a light that is assigned to a Fume Grid without first removing it from the Fume Grid, there will be an undefined entry in the lights.

This is really only noticeable via maxscript.

I created this script to delete all undefined entries in the light list for all the fumes in the scene.

Simply run the script and all the Fumes will be fixed.

-Paul

FumeFX Dimension Copy

0 votes

FumeFX Dimension Copy

This macroscript takes a selected Box and then copies it's dimensions and creates a Fume grid with the same area. I got sick of having to drag out a real-world scale Box and then dragging out a fume grid to match. This just takes the extra step out of it.

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