3ds Max | Scripts

Change Viewport Statistic

6 votes

With this script you can change the Viewport Statistic fast and easy without going to the Viewport Configuration Dialog.

Script idea: Eric Chadwick

ProTrajectoryHandles

24 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

ShutDownSave

3 votes

ShutDownSave V2.0 by 3dwannab (◣_◢) - 16/09/14

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Dev. by Stephen Sherry.

http://www.scriptspot.com/users/3dwannab

Free for all use and / or modification. If you modify the script, please mention my name, cheers. :)

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Render Element Renamer

1 vote

A simple find and replace script to rename the render output filename, render element names, and render element filenames all at once, or independently of each other. The script is case sensitive too.

A useful example is if you have 10 render elements rendering to individual folders and you need to change 'v001' to 'v002' for every render element filename.

OBJDimension

2 votes

This is a simple script what shows you the dimension from the corrent selected objects, or the lengh of a shape.

You need to use it as a button, with them you can activate the script or deactivate it.

 

Have a good time!

 

Cloud Tunnel

9 votes

Cloud Tunnel is a MaxScript for Autodesk 3ds Max. It creates clouds, tunnels of clouds for fly through animations, rocket trails and many more kinds of cloudy stuff.

List MacroScripts

2 votes

List all MacroScripts.
Just run, and you will see a list with around 3500 macroscripts from the ActionTables and ActionItems.
Select an item, and will copy the command line for clipboard.
Tested only in 3dsmax 2014 x64

Bevel Switcher

0 votes

This is a quick and simple script that lets you set the bevel type with a hotkey so you no longer need to open up the bevel settings dialog. Works with any Editable Poly object or with any Edit Poly modifier.

Install the macroscript and you'll find it listed under the Burke Studios category. Assign this macroscript to a hot key so that you can access it quickly. The script uses a timer to determine which bevel mode to enable:

1. Hit the hot key ONCE and the bevel type will be set to -Local Normal
2. Hit the hot key TWICE quickly and the bevel type will be set to -By Polygon

Random Elements Select/Detach

0 votes

Select and detach random elements in Editable Poly objects

  • Detach all selected elements as one object
  • Detach all selected elements individually

Compact - Slate Material Editor Toggle

1 vote

A pretty simple script that changes the Material Editor from Compact(legacy) to Slate and vice versa.

When it is assigned to a button, the button will stay pressed if the Compact Material Editor is active. When the button is not pressed - the Slate Material Editor is active.

Idea: Haider of Sweden.

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