3ds Max | Scripts

UDIMs by axis

1 vote

Texture Set Loader

1 vote

The Texture Set Loader is a 3ds Max tool that is designed to make it quick and easy for artists to batch load in texture sets and create materials. It’s flexible enough to work with any sort of color workflow, whether you are working in PBR, Glossiness, Metallic or even custom. You can use the tool to even build completely custom shaders by simply assigning any maps you want to the map channels available in the interface.

Mixamo to Biped Converter

1 vote

This is Maxscript tool for converting Mixamo animation into 3dsmax Biped.
the process is simple enough with only just a few clicks. its also has Batch function to automate processing multiple files.
check the updated version with more features here:
https://www.scriptspot.com/3ds-max/scripts/mixamo-to-biped-converter-v1-05

Mixamo to Biped Converter

0 votes

This is Maxscript tool for converting Mixamo animation into 3dsmax Biped.
the process is simple enough with only just a few clicks. its also has Batch function to automate processing multiple files.

Scatter Tools

0 votes

Scatter Tools banner

Maxscript > UltraEDIT

2 votes

mxs-ue
Maxscript support for UltraEDIT

Toplu Render (Batch Render Script)

2 votes

 

Briefly render the cameras you took in without opening the scene. There is a separate folder creation feature for each camera.

This script has been created for personal use.

Vray supported.

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Sahneyi açmadan içindeki kameraları seçip sırasıyla render alabilirsiniz. Her kamera için ayrı klasör oluşturma özelliği de mevcuttur.

Bu script kişisel kullanım amacıyla oluşturulmuştur.

Vray desteklidir.

Show All Pivots Toggle

1 vote

Displays pivots for ALL visible objects in the scene via a toggle button, with the option of controlling the size of the axis. Great for troubleshooting animation rigs!

AUTOCAT 3DSMAX 2022_2023

0 votes

Update of the mixamo's "AUTOCAT" tool for max versions 2022-2023. The scripts are not tested with other max versions but there should work with max versions up to 2014.

Make sure that your "bones" are imported as helpers.

Mixamo reserves the copyright of the scripts. This was created for self-improvement purposes on maxscript.

World Scale UV Tiling

4 votes

I have a material library in Unreal that uses real-world values to calculate how much they should tile.

I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.

If I wanted to solve this manually:

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