3ds Max | Scripts

resetState

5 votes

Here is my first script I am shareing with you. I was always wandering why max when applying lots of modifiers and collapsing them produces mesh with some various errors. Then I found out the way for fixing some of them using the simpliest method you can imagine. Just create simple box object, convert it into polygonal mesh, attach your object with errors to the box and delete the subobject representing old box. That's it. Very easy ,very handy but requires few steps what is time consuming of course. And now its a time for resetState 1.00 to do its job.

MaxAssistant

38 votes

 

 

You can use this script for free.

May this script will be helpful for you!

 

Roadkill Link

11 votes

Roadkill is an excellent, free app that makes unwrapping models a breeze. This script improves the workflow between 3DS max and Roadkill.

- Enables easy selection of roadkill cut edges.
- Automates exporting and importing to and from roadkill.

The script, instructions and a link to the Roadkill app can be found here:

https://sites.google.com/site/copypastepixel/roadkill-maxscript

UPDATE:
-16/4/2010 Fixed a bug in Max 2010 where the edges marked in Max were not the edges cut by Roadkill.

Classic File Menu for Max 2010

17 votes

Due to some crashes when opening the Max 2010 new File Menu and other problems with it, i've re-implemented the old style File Menu of max 2009... It's easy to install - after downloading the mzp - file just go to scripts--> run Script, choose the mzp file and it is installed. After restarting max it should look like this:

FileMenu

 

Viewport Switcher

23 votes

 

Assign the macroscript to a hotkey. Space bar for example. A menu will appear around your cursor that allows you to quickly switch to different views.

For the installation simply drag and drop the mzp file to the viewport. Go to Customize/Customize User Interface/ Keyboard. And under the group Norman3D select Viewport Swtich and assign it to a hotkey.

 

EDIT: Fixed an issue in the script that would cause an error on 3dsMax 2010

pFlow Control

17 votes

v1.08
-Fixed Source treeview height to scroll after 10 sources are added.
-Added Particle View toggle.

v1.09
-Added Render Operator node list.

Enable/Disable multiple PF Sources from one location Select PF Sources Change multiple Display Operator Colors Change multiple Display Operator Types Set viewport particle counts for all or selected PF Sources Set upper particle limits fro all or selected PF Sources Change Integration Steps for viewport and render for all or selected PF Sources. Re-sizable, relocatable.

 

HDR dome light for max 2009

37 votes

I have modified the amazing script HDR dome light from Chris Subagio and now it works in Max 2009;
also, I have added some new features, and now it works OK if you link it to a moving object.

It uses Spot lights with Shadow Map, so it´s very fast, about 7 seconds the renders I have attached
in a Quad Q6600 2´4Ghz.

But it has a little problem: if there are many dome lights in the same scene linked to many moving
objects, the global illumination has changes along the time, with brighter and darker frames.

This is not always, only sometimes.

Invasion

7 votes

It's a game script for 3Dsmax (2009 or higher version). Try to catch the red flying saucer. :)

Give me back my dialogs!

320 votes

Window box is a script (and tutorial) to show you how you can use Dotnet and Win32 methods to get back dialogs you have lost from using multiple monitors.

UPDATE 2.4.2

Fixed an issue with monitor data, it now centers correctly on all screens. Sorry for the delay in finding that one. 

Detach Elements

69 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

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